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NPC Generator

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Advanced [show]


Ootah Kimberley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her skin is fair and her fingers are delicate and long. Her blonde hair is cut jaggedly and amateurishly. She is very pretty but has cold, dead eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Ootah lived on a farm with her father, near the main road leading to a nearby town. Ootah abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She loathes her own lifestyle; and she feels threatened by others

Flaws: Depressed, Fearful. Bonds: Attractive, Family, Adventurer. Occupation: Stylist

Voice: Creaky witch voice

Attributes [hide]

Ootah Kimberley, Female Half-Orc Wizard 1
Medium (5'5") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)8 (-1) 11 (+0)12 (+1)
Skills Deception +3, Nature +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. 1 Banded mail.


Social Check DCs


Aura Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a brown suit, tan shirt, and yellow tie. She wears her gray fur down. She has several tiny aquamarine earrings on each ear.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in the north to a Armorer, Aura learned a great deal about her father's area of expertise. Her father was a soldier and died while she was still young. Aura was left her father's suit of armor and trained in its use and care. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To be a Sculptor again; and she's repulsed by the pc

Flaws: Antagonistic. Bonds: Rich, Adventurer, Job, Military. Occupation: Armorer

Voice: Smoker's lung

Attributes [hide]

Aura Prim Posies, Female Tabaxi Aristocrat 1
Medium (5'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 5 (-3)11 (+0) 9 (-1)5 (-3)
Skills Perception +1, Performance -1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Ahrim Agony, Male Tiefling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he typically wears green cloth garments or leather armor. His silver hair is drawn into a tight pony tail with a card scrunchie. He has black eyes and a green hat with a pastel feather.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He believes the world needs to unite to get rid of illithids once and for all.

History: Ahrim was raised in a hard working conservative environment. He dropped out of school before completing his studies. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To share knowledge with the world; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Logical. Bonds: Job, Enemies, Criminal record, Debt. Occupation: Unemployed

Voice: Old Prospector

Attributes [hide]

Ahrim Agony, Male Tiefling Ranger 1
Medium (5'9") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)15 (+2) 12 (+1)9 (-1)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Abyssal, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 30 gp.


Social Check DCs


Barendd Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in collared shirts and wears a proper scarf over his head. He has a long golden beard with little hanging trinkets. He has a tattooed face.

Personality: Eccentric and domineering, Barendd will drive conversation. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Barendd took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep.

Ideals: Extrovert, Gifted. Flaws: Ugly, Disease, Insomniac. Occupation: Bowyer

Voice: Speaks through clenched teeth

Attributes [hide]

Barendd Aranore, Male Dwarf Expert 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 17 (+3)8 (-1) 15 (+2)10 (+0)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +4

Possessions: 100 sp.


Social Check DCs

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