Jezean Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears green trousers with tan and green striped suspenders. She wears various colorful collared shirts. Her crest is greying and her face has many wrinkles. Her face is covered beneath a completely black helmet.
Personality: She loves telling others what to do and how they should feel about things. Animals are drawn to her, and she is able to talk to them.
History: Jezean was born the youngest of three triplets. Brilliant and gifted she never wanted to apply herself. By chance she met her brother recently and the two have been together since.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Opinionated, Gifted. Bonds: Family. Occupation: Seamstress
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 5 (-3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1
Possessions: 1000 cp.
Jacoba Melancon, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her golden hair is still thick. Her brown eyes dart from person to person to random spaces in the air.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She feeds upon the attention of others.
History: She was born on a small isolated farm. In her 14th year, her parents were killed by a illithids raid, leaving Jacoba alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Many illithids want her driven away; and several ex partners dislike her way of doing things and want revenge
Flaws: Emotional. Bonds: Rich, Attractive, Nature, Enemies. Occupation: Assassin
Voice: Old thin voice
Attributes [hide]
Medium (4'8") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 3 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 6 (-2) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 2000 cp.
Sekhmet Moral, Female Tiefling [Permalink]
Personal [hide]
Description: 6'2" and muscular, this western woman usually wears her black robe and has her quarterstaff always slung over her shoulder. She has no hair. She is baby faced.
Personality: A deeply religious woman she believes everything happens for a reason. Further she is a bit of a stoner and is frequently out of it.
History: The child of western immigrants she idolized her mother. Sekhmet was born on a far western island where she grew up under the tutelage of her mother, an expert Mason. She got away from her former life and has fallen to alcoholism.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Religious, Immigrant. Occupation: Mason
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Chrysoberyl (130 gp).
Gerald Yeardley, Male Human [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. He is physically well-built. He is bald on top and has large chestnut tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has money and likes to spend it; and he's looking for his big break
Ideals: Gifted. Flaws: Ugly, Emotional, Secretive. Bonds: Immigrant. Occupation: Architect
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 5 (-3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 350 gp.
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