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Advanced [show]


Art Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He typically wears brown cloth garments or leather armor. His white fur is thinning but still full. This hazel eyed southerner is not easily forgotten.

Personality: Art wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of southern immigrants he idolized his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Art and his spouse have recently divorced.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is greedy

Ideals: Disciplined. Flaws: Antagonistic, Greedy. Bonds: Immigrant, Rich. Occupation: Slave Trader

Voice: Soothing and warm

Attributes [hide]

Art Grass, Male Tabaxi Barbarian 1
Medium (5'9") Tabaxi, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)9 (-1) 8 (-1)13 (+1)
Skills Deception +3, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: Jet (150 gp).


Social Check DCs


Bree Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears white leather gloves, a white jacket, and tight pants, and a wedding ring on her right hand. Her blonde hair is cut jaggedly and amateurishly. She has a tattooed face.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was raised in a plains tribe. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bree took refuge in the large cave and found the beat up crossbow and armor she uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bree fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She desires power and/or immortality; and her religion dominates her actions

Ideals: Fighting. Bonds: In love, Adventurer, Nature, Religious. Occupation: Servant

Voice: Speaks through clenched teeth

Attributes [hide]

Bree Tallfellow, Female Halfling Warlock 2
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)16 (+3) 5 (-3)8 (-1)
Skills Athletics +2, Performance +1
Senses Passive Perception 7
Languages Common, Halfling, Abyssal, Goblin, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: Just what you see.


Social Check DCs


Reirak Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey coat over a white low-cut shirt, and a small hat upon his head. His hair is greying and his face has many wrinkles. His eyes are green and beady.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Reirak grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Reirak. He was granted martial powers by his dying sister.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Criminal record. Occupation: Spy

Voice: Scratchy, weak

Attributes [hide]

Reirak Glanhig, Male Dwarf Aristocrat 1
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)12 (+1) 6 (-2)10 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 8
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 300 sp.


Social Check DCs


Dimble Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: 3'8" and muscular, this western man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is red, silky, and of moderate length. He has gleaming, smiling gray eyes.

Personality: He is overprotective of those who hire his services. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Sold as a small child to a necromancer, Dimble was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Dimble took refuge in the large cave and found the beat up glaive and armor he uses now. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dimble fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Bonds: Attractive, Guardian, Nature, Mentor. Occupation: Sage

Voice: Switch between two voices

Attributes [hide]

Dimble Scheppen, Male Gnome Adept 1
Small (3'8") Gnome, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 16 (+3)10 (+0) 12 (+1)12 (+1)
Skills Athletics +1, Stealth +0
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 2000 cp.


Social Check DCs

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