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NPC Generator

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Advanced [show]


Great Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. He is bristling with hidden weapons, mostly ceremonial daggers and morningstars. His cinnamon fur is greasy and uncared for. He wears an eyepatch.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Great grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Great took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He now mingles about in high society.

Motivation: Meet up once more with his childhood friend; and he has decided he is irredeemable

Flaws: Ugly, Addict. Bonds: Rich, Criminal record, Adventurer, Nature. Occupation: Mason

Voice: Spanish accent

Attributes [hide]

Great Mirror, Male Tabaxi Bard 1
Medium (6'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)13 (+1) 11 (+0)8 (-1)
Skills Performance +1, Stealth +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 130 gp.


Social Check DCs


Greeba Davenport, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman has the majority of her body covered in plate. She is muscular with a powerful set of arms. Her white hair has been sun bleached extensively. Her blue eyes have a joyful gleam in them most of the time.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a ruthless business woman, a trait she acquired from her father.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Through the years after Greeba was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Greeba's father didn't care for her much, and the feeling was mutual. She has been a successful dealer in antiques buying low and selling high.

Motivation: She's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Antagonistic, Disease, Insomniac. Occupation: Architect

Voice: Pronounces difficult words wrong

Attributes [hide]

Greeba Davenport, Female Half-Orc Expert 3
Medium (5'0") Half-Orc, True Neutral (CR 3)
Armor Class 8
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 10 (+0)5 (-3) 12 (+1)9 (-1)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3

Possessions: 3100 sp. 1 Masterwork Common Melee.


Social Check DCs


Norkruuth Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, he usually wears his green robe and has his hammer always slung over his shoulder. His long bronze crest is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses divination through singing.

History: The child of a Dyer, who enjoyed hunting, Norkruuth was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Norkruuth took refuge in the old dungeon and found the beat up hammer and armor he uses now. He was granted arcane powers by his dying sister.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Bricklayer

Voice: Prounounces S like Z

Attributes [hide]

Norkruuth Chumbyxirinnish, Male Dragonborn Ranger 1
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)9 (-1) 6 (-2)12 (+1)
Skills Intimidation +3, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 sp.


Social Check DCs


Oriax Secret, Male Tiefling [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a green suit, pastel shirt, and blue tie. He has a moderate pudge and is not very fit. His hair is brown and very short. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. Animals are drawn to him, and he is able to talk to them.

History: The child of a Spy, who enjoyed hunting, Oriax was taken on many hunting expeditions. His necromantic abilities were realized during a raid on his village. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many illithids want him driven away; and regain custody of his daughter

Ideals: Gifted. Bonds: Enemies, Nature, Family. Occupation: Navigator

Voice: Draws out vowels

Attributes [hide]

Oriax Secret, Male Tiefling Druid 1
Medium (5'1") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 6 (-2)6 (-2) 13 (+1)17 (+3)
Skills Religion +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 20 gp. Silver pearl (50 gp).


Social Check DCs

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