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NPC Generator

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Advanced [show]


Mamnen Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft pastel waves gently in the breeze. His chestnut hair is slicked back into a classic pompadour. He has gleaming, smiling silver eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the south to a Armorer, Mamnen learned a great deal about his father's area of expertise. Mamnen was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He ran away from his former home and has been making his living as a Armorer for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Opinionated, Philantrophist. Bonds: Rich, Job, Religious. Occupation: Armorer

Voice: growls and snarls, animalistic

Attributes [hide]

Mamnen Haunted, Male Tiefling Warlock 1
Medium (5'4") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)12 (+1) 12 (+1)14 (+2)
Skills Medicine +3, Stealth +1
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 20 gp. 1 Masterwork Common Melee.


Social Check DCs


Nedda Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: 2'10" and lanky with angular features, she is an attractive figure. She wears skinny pants and wears a red and black robe with the hood down. Her hair is silver and very short. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She likes to make people angry or surprised. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Nedda grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nedda. Recently she has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and retire the richest woman in the south

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich, Criminal record. Occupation: Blacksmith

Voice: Spits and sputters

Attributes [hide]

Nedda Kettlewhistle, Female Halfling Barbarian 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)18 (+4) 15 (+2)7 (-2) 13 (+1)10 (+0)
Skills Arcana +0, Investigation +0
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -2 / 1d4-4, Ranged +6 / 1d4+4, Grapple +4

Possessions: 130 gp. Deep green spinel (60 gp).


Social Check DCs


Trym Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: This western woman wears a lot of dark rich colors, with gold accents. Her clothes are grease stained in places. She has shaved her head bald. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Confrontational and typically high on some drug or another. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born in the west, but her parents moved at a very young age to the east. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the west, certain she would find work there.

Motivation: Many gnolls want her driven away; and to end her boredom

Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Poor, Immigrant. Occupation: Weaver

Voice: Speaks with lips pursed

Attributes [hide]

Trym Swiftwhistle, Female Halfling Commoner 1
Small (2'8") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)12 (+1) 15 (+2)10 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 6000 cp. 1 Chain shirt.


Social Check DCs


Tordrid Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is constantly adorned with expensive silk clothing, often dyed in bright grey and blue, and wears rings and necklaces with large, colorful gems. She is muscular with a powerful set of arms. She has shaved her head bald. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born in the east, but her parents moved at a very young age to the west. A freak accident while working with her Roofer father left her crippled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Rich, Military, Immigrant. Occupation: Performer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tordrid Fallack, Female Dwarf Warrior 1
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)9 (-1) 12 (+1)1 (-5)
Skills Investigation +1, Nature +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp. Amethyst (110 gp).


Social Check DCs

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