Findex Mystan, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She tends to wear a green poncho over her likewise colored trousers and shirt. Her crest is greying and her face has many wrinkles. Her fierce gold eyes like to dwell on things.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is frequently practicing swordplay.
History: Findex was raised in a hard working conservative environment. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has been saving her money to try and buy her sister's freedom.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and further expansion of business
Ideals: Justice. Bonds: Military, Job, Family, Adventurer. Occupation: Sellsword
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Infernal
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 90 gp.
Armara Hurt, Female Tiefling [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a black and brown handkerchief worn on her right side. She carries with her a set of rapiers on her belt, each one with a amethyst on the hilt. She keeps her dark red hair in a pixie cut. She is very pretty but has cold, dead eyes.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Armara has worked very hard to control her curse. Some 9 years later her spouse died after the birth of her daughter. Heartbroken, Armara never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: She is currently in port desperately looking for someone to get her out; and she loathes her own lifestyle
Ideals: Fighting. Flaws: Depressed, Disease. Bonds: Attractive, Slave, In love. Occupation: Barkeep
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'9") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 2000 cp. 1 Masterwork Common Melee.
Arumawann Beren, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. His top hat is riddled with cuts and holes. His fierce green eyes like to dwell on things.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He has all his life been fascinated with painting.
History: Sold as a small child to a wizard, Arumawann was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by giants. Arumawann was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He wants revenge against giants; and revenge
Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Mentor, Family. Occupation: Beggar
Voice: Boston accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 30 gp.
Myria Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red armored body suit, with a simple black line shooting up and back down, and she perpetually has her flail ready. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born blind and as such lacked many opportunities for work. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Myria fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She feels threatened by others.
Ideals: Fighting. Flaws: Cynical, Fearful, Disease. Occupation: Marshal
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 10 (+0) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 60 gp. Sard (70 gp). 1 Banded mail.
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