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NPC Generator

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Advanced [show]


Geoffrey Leeming, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He is happy with his job as a Seamstress. He turns his eye from what people do, preferring to live and let live. He is frequently practicing swordplay.

History: Geoffrey was born the youngest of three triplets. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He became a Seamstress soon after.

Motivation: He has money and likes to spend it; and he feels that his past leaves him morally obligated to help

Ideals: Athletic. Bonds: Rich, Job, Military, Family, Criminal record. Occupation: Seamstress

Voice: Timid voice

Attributes [hide]

Geoffrey Leeming, Male Half-Elf Warrior 1
Medium (5'2") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills Athletics +0, History +3
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +3

Possessions: 60 gp. Onyx (60 gp).


Social Check DCs


Uraim Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses like a well dressed Sailor does. His golden hair is cut short. He has green eyes and a brown hat with a green feather.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is frequently practicing swordplay.

History: The child of a Dyer, who enjoyed hunting, Uraim was taken on many hunting expeditions. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur. Bonds: Job, Attractive, Military, Nature. Occupation: Sailor

Voice: Speaks in third person

Attributes [hide]

Uraim Fireforge, Male Dwarf Warrior 1
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)12 (+1) 7 (-2)10 (+0)
Skills Animal Handling +0, History +3
Senses Passive Perception 8
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 1000 cp. Brown-green garnet (80 gp). 1 Crowbar.


Social Check DCs


Trym Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a violet poncho over his likewise colored trousers and shirt, and carries warhammers. His golden hair is cut jaggedly and amateurishly. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is calm most of the time but flees social interaction. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in warhammer use. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Many drow want him driven away.

Ideals: Fighting. Flaws: Addict, Shy. Bonds: Enemies, Poor. Occupation: Courier

Voice: Pirate accent

Attributes [hide]

Trym Mundy, Male Half-Elf Druid 1
Medium (5'5") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)9 (-1) 14 (+2)16 (+3)
Skills Athletics +4, Nature +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 20 gp.


Social Check DCs


Delg Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown tunic with black highlights, and long white pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. He has moderate length silver hair. His ears are large.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Delg took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Delg and his spouse have recently divorced.

Motivation: Wishes to resurrect an old love.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic, Insomniac. Bonds: In love. Occupation: Bellfounder

Voice: Dark and ominous

Attributes [hide]

Delg Fallack, Male Dwarf Fighter 1
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp. Citrine (40 gp). 1 Good lock.


Social Check DCs

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