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NPC Generator

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Advanced [show]


Nuraval Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and carries tridents. His black hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 17th year, his parents were killed by a dire rats raid, leaving Nuraval alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Nuraval was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he has money and likes to spend it

Ideals: Fighting, Professionalism. Bonds: Rich, Attractive, Enemies. Occupation: Navigator

Voice: Hard of hearing, loud

Attributes [hide]

Nuraval Silverstone, Male Dwarf Monk 1
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 18 (+4)9 (-1) 10 (+0)10 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 30 gp. Moonstone (30 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thamuz Dischord, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. His red hair is long and unkept. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Thamuz grew up listening to his mother's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Hunter job now, and dutifully fulfills any obligations he has.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer, Family. Occupation: Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Thamuz Dischord, Male Tiefling Adept 1
Medium (6'5") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 8 (-1)10 (+0) 8 (-1)14 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Ilde Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: A 4'2" eastern woman, she is wearing a long, grey, dusty cloak. She has a very tight haircut. She has gleaming, smiling blue eyes.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Born to a pair of adventurers, Ilde grew up listening to her father's many stories. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: A need for knowledge about a nearby landmark; and someone believes her a fraud

Bonds: Attractive, Adventurer, Job, Enemies. Occupation: Slave Trader

Voice: Australian accent

Attributes [hide]

Ilde Steelfist, Female Dwarf Aristocrat 1
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)14 (+2) 12 (+1)9 (-1) 11 (+0)5 (-3)
Skills Perception +2, Persuasion -1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee -2 / 1d4-4, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp. Jasper (60 gp).


Social Check DCs


Faran Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'3" and is a bit bulky. He is very muscular particularly in the legs. He is constantly adorned with expensive silk clothing, often dyed in bright red and black, and wears rings and necklaces with large, colorful gems. His long silver hair is drawn into a two foot long braid. His eyes are a pleasant gray.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Logical, Fighting. Flaws: Shy. Bonds: Rich, Job, Religious. Occupation: Locksmith

Voice: Timid voice

Attributes [hide]

Faran Fastfoot, Male Halfling Barbarian 2
Small (3'3") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)10 (+0) 8 (-1)6 (-2)
Skills Deception +0, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 10000 cp. 1 Masterwork Common Melee.


Social Check DCs

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