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NPC Generator

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Advanced [show]


Uraim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears many layers of old clothing at all times. His golden hair is unkempt and raggedy. He has brown eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of a Fortune-teller, who enjoyed hunting, Uraim was taken on many hunting expeditions. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He would like to get married and retire; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic, Persistence. Flaws: Ugly. Bonds: Poor, Slave, Nature. Occupation: Junk Dealer

Voice: Scottish accent

Attributes [hide]

Uraim Dankil, Male Dwarf Fighter 1
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)12 (+1) 13 (+1)4 (-3)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Pallabar Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is bristling with hidden weapons, mostly kukris and shortspears. He keeps his silver hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves telling others what to do and how they should feel about things. A true patriot, Pallabar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in a small village he learned the ways of the warrior from his father. When Pallabar reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable; and he wants nothing more than to rejoin the army

Ideals: Opinionated, Fighting. Bonds: Attractive, Criminal record, Military. Occupation: Ploughman

Voice: Spits words with contempt

Attributes [hide]

Pallabar Folkor, Male Gnome Druid 3
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 10 (+0)12 (+1) 10 (+0)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 2800 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Traubon Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He dresses in grey turtlenecks beneath a yellow coat with green slacks. He has dyed his greying red hair a little too much giving a sharp red color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is overprotective of those who hire his services. He receives visions of the future at random moments

History: Traubon hails from a village terrorized by giants. He worked as a nervous Mason and found it very stressful. He was granted druidic powers by his dying sister.

Motivation: Someone believes him a fraud.

Ideals: Gifted. Flaws: Insomniac. Bonds: Guardian, Enemies, Job. Occupation: Mason

Voice: Tuts and clicks tongue

Attributes [hide]

Traubon Daerdahk, Male Dwarf Cleric 1
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 12 (+1)4 (-3)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Sard (60 gp).


Social Check DCs


Gynnie Silvereyes, Female Halfling [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'8" when asserting herself. Her hair is cut close to her head. Her face is scarred and worn.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: The child of western immigrants she idolized her mother. Gynnie was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Gynnie decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She would like to get married and retire.

Ideals: Optimist. Flaws: Ugly. Bonds: Has a crush, Immigrant. Occupation: Herbalist

Voice: Sensual and smooth

Attributes [hide]

Gynnie Silvereyes, Female Halfling Bard 3
Small (2'8") Halfling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 3000 cp. Deep blue spinel (500 gp). Azurite (16 gp). Aquamarine (500 gp).


Social Check DCs

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