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NPC Generator

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Advanced [show]


Brakka Marston, Female Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'0" and wears a black vest and prefers tan and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has no hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has a minor phobia of water and hates getting wet.

History: A powerful necromancer made her what she is. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has passion for adventuring and risk; and to reunite with her old friends

Flaws: Ugly, Cynical, Fearful. Bonds: Mentor, Adventurer. Occupation: Ploughman

Voice: Sighs a lot, exhausted

Attributes [hide]

Brakka Marston, Female Half-Orc Adept 2
Medium (5'0") Half-Orc, Neutral Evil (CR 2)
Armor Class 8
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 17 (+3)13 (+1) 12 (+1)6 (-2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1100 sp.


Social Check DCs


Oskar Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a grey vest and prefers black and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is heavily combed to the left. He has amber eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Oskar took refuge in the ruined castle and found the beat up longbow and armor he uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oskar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions.

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Gardener

Voice: Scratchy, weak

Attributes [hide]

Oskar Goldfinder, Male Dwarf Barbarian 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)12 (+1) 10 (+0)5 (-3)
Skills Deception -1, Performance -1
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Sun Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His fur is short and yellow. His thin eyebrows rest above his beady hazel eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the north. He worked as a nervous Miller and found it very stressful. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he'd like to take his coworkers down a peg

Flaws: Ugly. Bonds: Poor, Job, Adventurer, Immigrant. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Sun Of Clay, Male Tabaxi Monk 1
Medium (5'11") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 6 (-2)9 (-1) 13 (+1)9 (-1)
Skills Performance +1, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 800 sp. Pink pearl (50 gp).


Social Check DCs


Erias Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dark leathers with embroidery. His silver hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Gifted from a young age, Erias studied abroad. Erias was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Erias decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: Marry his brother to traveling adventurers.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Criminal record. Occupation: Weaver

Voice: Creaky witch voice

Attributes [hide]

Erias Helcral, Male Dwarf Expert 1
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 18 (+4)10 (+0) 8 (-1)9 (-1)
Skills Acrobatics +1, Deception +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 120 gp.


Social Check DCs

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