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NPC Generator

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Advanced [show]


Eldeth Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a grey and blue robe with the hood down. She has a long auburn ponytail with little hanging trinkets. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She receives visions of the future at random moments

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Eldeth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Eldeth. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Meet up once more with her childhood friend; and balancing her hectic life and new detective responsibilities is difficult

Ideals: Gifted. Bonds: Criminal record, Religious, Adventurer, Job. Occupation: Detective

Voice: Hard of hearing, loud

Attributes [hide]

Eldeth Dankil, Female Dwarf Expert 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)8 (-1) 11 (+0)7 (-2)
Skills Athletics +5, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +2

Possessions: Golden pearl (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Arannis Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in tan turtlenecks beneath a blue coat with brown slacks, and a wedding ring on his left hand. His silver hair is smooth and relatively long. He wears large thick round spectacles.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the east to a Sellsword, Arannis learned a great deal about his mother's area of expertise. Arannis abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Sabotage a competitor; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Terse. Bonds: In love, Job, Adventurer. Occupation: Sellsword

Voice: Scottish accent

Attributes [hide]

Arannis Tiltathana, Male Elf Paladin 2
Medium (5'4") Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)10 (+0) 9 (-1)14 (+2)
Skills Persuasion +4, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ûkrom Harlan, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tattered old clothes. He wears his blonde hair up in a very large beehive style do. His fierce hazel eyes like to dwell on things.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He plays an instrument quite well.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ûkrom took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To pay off his debts; and a rival would like him out of the picture

Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Courier

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ûkrom Harlan, Male Half-Orc Expert 2
Medium (6'3") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 3 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 5 (-3)12 (+1) 17 (+3)12 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 500 sp.


Social Check DCs


Tree In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a pastel tunic with brown highlights, and long blue pants that bunch up around his shoes. His white fur is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Carpenter business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hasn't been sleeping well lately.

Motivation: He feels kind of lost in life; and further expansion of business

Flaws: Antagonistic, Secretive, Insomniac, Depressed. Bonds: Job. Occupation: Carpenter

Voice: Hollow voice

Attributes [hide]

Tree In the Morning, Male Tabaxi Paladin 1
Medium (5'10") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)11 (+0) 12 (+1)12 (+1)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 3000 cp.


Social Check DCs

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