Oppah Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: She wears just a tan suit. She is bristling with hidden weapons, mostly lances and glaives. Her auburn hair is braided into rings. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is frequently practicing swordplay.
History: She was always a brilliant, if unscrupulous mind. Her father was a soldier and died while she was still young. Oppah was left her father's suit of armor and trained in its use and care. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Justice, Logical. Flaws: Insane. Bonds: Criminal record, Military. Occupation: Sailor
Voice: Boston accent
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 sp. Amethyst (150 gp).
Vicky Enfield, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She has a large grey mantle and cape that has been intricately interwoven into her brown robe. Her red hair is smooth and relatively long. Her ears are large.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was born blind and as such lacked many opportunities for work. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She used her abilities to trick people and travel the world for free.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable
Flaws: Ugly, Antagonistic, Insane, Disease. Bonds: Criminal record. Occupation: Barber
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 4000 cp. 1 Breastplate.
Fragrant Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a brown and green robe with the hood down. His black fur is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are hazel.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He invites people to come help in his community garden.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. By chance he met his brother recently and the two have been together since.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his brother
Ideals: Philantrophist, Fighting. Flaws: Greedy. Bonds: Rich, Family. Occupation: Knight
Voice: Farmer accent
Attributes [hide]
Medium (6'10") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 170 gp.
Drogo Melancon, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He sports violet clothing, slightly heavier than average wear. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are hazel and he is always smoking a pipe.
Personality: He has always had a great fascination with Halfling culture. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Sold as a small child to a slaver, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He has recently gotten a pet goose that steals things from people.
Motivation: Halfling compassion; and he is not mentally stable, and does not behave rationally
Flaws: Racist, Insane. Bonds: Criminal record, Mentor, Slave. Occupation: Priest
Voice: Jittery and nervous
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 3 (-4) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 3000 cp.
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