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NPC Generator

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Advanced [show]


Baern Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He tends to wear a brown poncho over his likewise colored trousers and shirt. He has shaved his head bald. His fierce green eyes like to dwell on things.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a minor phobia of water and hates getting wet.

History: Born to a Scribe, his mother struggled to pay the bills. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His spouse's relatives view him with great suspicion; and further expansion of business

Ideals: Disciplined. Flaws: Fearful. Bonds: Poor, Job, Family. Occupation: Painter

Voice: Hissing voice

Attributes [hide]

Baern Graybeard, Male Dwarf Paladin 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)14 (+2) 8 (-1)10 (+0)
Skills Intimidation +2, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp.


Social Check DCs


Donaar Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a yellow coat with black slacks. He wears a deerstalker hat to cover his moderate length white crest. His face is covered beneath a completely black helmet.

Personality: He speaks before he thinks and is too direct. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. After a long history of fighting, Donaar and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Gifted. Flaws: Impulsive, Antagonistic. Bonds: Mentor. Occupation: Scribe

Voice: Hollow voice

Attributes [hide]

Donaar Beryntolthropal, Male Dragonborn Commoner 1
Medium (6'3") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 7 (-2)6 (-2) 13 (+1)13 (+1)
Skills Arcana +0, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3

Possessions: 40 gp.


Social Check DCs


Tricking Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears bulky pastel painted plate armor. He wears his black fur down. His skin is flawless and his copper eyes scan people very quickly.

Personality: He dislikes all the random violence that takes place in the east. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the east to a Glassblower, Tricking learned a great deal about his mother's area of expertise. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Glassblower like his mother before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Pacifist, Fighting, Gifted. Bonds: Attractive, Job. Occupation: Glassblower

Voice: Cold and demanding tone

Attributes [hide]

Tricking Of Snakes, Male Tabaxi Aristocrat 1
Medium (5'8") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)10 (+0) 9 (-1)10 (+0)
Skills Athletics +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 1000 cp. Chrysoberyl (90 gp).


Social Check DCs


Tûmûg Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in a clean black cloak covering his clean studded leather. His moppish silver hair is in a traditional bowl cut. His brown eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He is a Lamia in disguise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tûmûg grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tûmûg. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Revenge; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Bonds: Job, Adventurer, Criminal record, Enemies. Occupation: Marshal

Voice: Eastern European accent

Attributes [hide]

Tûmûg Dumph, Male Half-Orc Sorcerer 3
Medium (5'3") Half-Orc, Neutral Evil (CR 3)
Armor Class 8
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)11 (+0) 13 (+1)4 (-3)
Skills Athletics +4, Persuasion -1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 200 gp. Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs

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