Luthra Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is dark but she possesses many green ritualistic tattoos. She is typically in her Architect uniform. Her long blonde hair is drawn into a two foot long braid. She wears large thick round spectacles.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is frequently practicing swordplay.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She helped her father out around the business and became quite the natural. She became a Architect soon after.
Motivation: She is unsatisfied with her job.
Flaws: Shy, Depressed. Bonds: Job, Military, Religious. Occupation: Architect
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 15 (+2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Ignan, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp. Amber (130 gp).
Ortegar Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in a clean red cloak covering his clean studded leather, and carries flails. He wears a wide-brimmed hat to cover his moderate length blonde hair. He has violet eyes.
Personality: He can speak with the recently deceased. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town working and never settling down anywhere, but has fallen for a local Slave Trader. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's in love; and he would like to get married and retire
Ideals: Fighting, Gifted. Bonds: Has a crush, Adventurer, Rich. Occupation: Weaver
Voice: French accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 16 (+3) | 11 (+0) | 3 (-4) | 10 (+0) |
Senses Passive Perception 6
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 600 sp.
Werydd Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has wavy white hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Flattery will make her almost putty in your hands.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Knight arts, while her mother instructed her in etiquette, music and courtly manner. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Werydd took refuge in the old dungeon and found the beat up sickle and armor she uses now. She now mingles about in high society.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Persistence. Flaws: Selfish, PTSD. Bonds: Rich, Nature. Occupation: Knight
Voice: Prounounces S like Z
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 100 gp. Eye agate (5 gp). 1 Superior lock.
Erky Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'4" and wears a tan tunic with grey highlights, and long blue pants that bunch up around his shoes. He keeps his black hair in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: His tongue was cut out and he uses sign language. He also has developed a complete distrust of the Painter profession.
History: He was born to loving parents in a slum to the north. His childhood dream was to be a Painter, but he was a colossal failure. By chance he met his sister recently and the two have been together since.
Motivation: To end his boredom; and he is content
Flaws: Disease, Mundane. Bonds: Job, Poor, Family. Occupation: Shepherd
Voice: Scottish accent
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Terran, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp.
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