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NPC Generator

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Advanced [show]


Gunter Almeida, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fancy violet suit. His long white hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are gray.

Personality: Eccentric and domineering, Gunter will drive conversation. He also is a firm believer in the manly ideal.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Some 10 years later his spouse died after the birth of his son. Heartbroken, Gunter never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Ideals: Extrovert, Gifted. Flaws: Impulsive. Bonds: Attractive, In love, Family. Occupation: Carpenter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gunter Almeida, Male Half-Elf Monk 1
Medium (4'9") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)12 (+1) 9 (-1)8 (-1)
Skills Intimidation +1, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 90 gp. Tiger eye turquoise (9 gp).


Social Check DCs


Heather Snape, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is generally shirtless and showing off her tattooed chest. Her hair is chestnut and curly. She has a dull look in her hazel eyes.

Personality: She can speak with the recently deceased. She would rather hide behind her crafts than deal with other people.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her first spouse was a Brewer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She now travels the world, in search of power and loot.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Family, Adventurer, Job. Occupation: Masseuse

Voice: Dark and ominous

Attributes [hide]

Heather Snape, Female Human Sorcerer 2
Medium (5'5") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 350 gp. 1 Half-Plate.


Social Check DCs


Cloak Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a pastel shirt, with a red mid length skirt with red tights and flats, usually wearing a coat over them. Her white fur is lengthy and is close to two feet long. She has several tiny amethyst earrings on each ear.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Cloak is combative with any and all who dare try her patience in the slightest.

History: She was raised in a white middle class family as the only child. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: She has money and likes to spend it; and she's repulsed by the pc

Ideals: Justice. Flaws: Antagonistic, Mundane. Bonds: Rich, Enemies. Occupation: Tailor

Voice: Breathy voice

Attributes [hide]

Cloak Of Spirit, Female Tabaxi Expert 1
Medium (4'11") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)11 (+0) 14 (+2)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Yurgunn Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a club, but if one is not available she will default to her greataxe. Her white hair is cut jaggedly and amateurishly. Her eyes, though not visible through her cowl, are brown.

Personality: Yurgunn wants to be seen as a stoic, levelheaded, noble Bard, so she tries to act the part. She does a good job, for the most part... Yurgunn is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was raised in a white middle class family as the only child. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Doesn't want to be a Painter and was forced into it by her family; and wants to raise her children well

Ideals: Disciplined. Flaws: Mundane. Bonds: Family, Debt. Occupation: Painter

Voice: Hissing voice

Attributes [hide]

Yurgunn Caebrek, Female Dwarf Bard 1
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)7 (-2) 9 (-1)15 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 sp. 1 Masterwork Thieves’ tools.


Social Check DCs

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