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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Einkil Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally well dressed albeit a few years behind the times. His brown hair is drawn into a tight pony tail with a rose scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Insane. Bonds: Attractive, Family. Occupation: Slave Trader

Voice: Laughs frequently while speaking

Attributes [hide]

Einkil Trueblood, Male Dwarf Monk 1
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 16 (+3)12 (+1) 12 (+1)7 (-2)
Skills Performance +0
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: Red garnet (70 gp).


Social Check DCs


Bertram Gracey, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His auburn hair is singed and shortened. This gray eyed southerner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Navigator mother left him crippled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Athletic, Joker, Logical. Flaws: Ugly, Disease. Occupation: Interpreter

Voice: Scottish accent

Attributes [hide]

Bertram Gracey, Male Human Paladin 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)12 (+1) 11 (+0)12 (+1)
Skills Athletics +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 60 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Langley, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He carries a battered spear and tarnished flail as well. He is bald on top and has large red tufts of hair around his ears. He wears an eyepatch.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is lazy, self-centered, vain, and jealous.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Ideals: Fighting. Flaws: Ugly, Antagonistic, Selfish. Bonds: Religious. Occupation: Cook

Voice: Speaks through clenched teeth

Attributes [hide]

Gerald Langley, Male Human Warrior 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)14 (+2) 7 (-2)9 (-1)
Skills Animal Handling +0, Arcana +4
Senses Passive Perception 8
Languages Common, Druidic, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Superior lock.


Social Check DCs


Krimp Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. His red hair is unkempt and raggedy. His eyes are green.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not trust anyone and sleeps with one eye open.

History: Born to a Animal Trainer, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.

Motivation: To get a good night's sleep; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Body Guard

Voice: Eastern European accent

Attributes [hide]

Krimp Abram, Male Half-Orc Barbarian 1
Medium (5'0") Half-Orc, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)5 (-3) 13 (+1)9 (-1)
Skills Acrobatics +5, Investigation -1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +0

Possessions: Just what you see.


Social Check DCs

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