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Advanced [show]


Dynamic Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her sword with her veritable burlap sack of a shirt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her orange fur up. She is very pretty but has cold, dead eyes.

Personality: Aggressive, abrasive, and angry, Dynamic embodies much of what other species detest in the Tabaxis. Flattery will make her almost putty in your hands.

History: She is the product a well kept family trust fund and as such has never really known need. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it.

Flaws: Antagonistic, Selfish. Bonds: Attractive, Rich. Occupation: Engraver

Voice: Timid voice

Attributes [hide]

Dynamic Prim Posies, Female Tabaxi Rogue 1
Medium (5'11") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)12 (+1) 9 (-1)7 (-2)
Skills History +3, Nature +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Rhodochrosite (6 gp).


Social Check DCs


Eberk Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple brown robe with tan stripes complete with hood. His silver hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a desert tribe. After coming to the age of reason, Eberk took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Herbalist for hire.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Ideals: Gifted. Flaws: Forgetful. Bonds: Nature, Job, Family. Occupation: Herbalist

Voice: French accent

Attributes [hide]

Eberk Bloodkith, Male Dwarf Warlock 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 17 (+3)6 (-2) 9 (-1)5 (-3)
Skills Investigation +0, Nature +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1700 sp. 1 Simple lock.


Social Check DCs


Markosian Sanctuary, Female Tiefling [Permalink]

Personal [hide]

Description: A middle-aged woman, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and is pretty ugly. Her hair is cut close to her head. Her silver eyes peer out from beneath her Stetson black hat.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She believes the world needs to unite to get rid of brigands once and for all.

History: Born to a pair of adventurers, Markosian grew up listening to her father's many stories. Her parents were killed by brigands in a raid when she was still a young child. The brigands captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by brigands. Markosian was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.

Motivation: She has money and likes to spend it.

Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Rich, Enemies, Adventurer. Occupation: Locksmith

Voice: Gruff and masculine

Attributes [hide]

Markosian Sanctuary, Female Tiefling Commoner 2
Medium (5'1") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)17 (+3) 9 (-1)10 (+0)
Skills Stealth +2
Senses Passive Perception 9
Languages Common, Orc, Abyssal, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 40 pp.


Social Check DCs


Dain Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Further he is a bit of a stoner and is frequently out of it.

History: He got into the Spice Merchant business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Spice Merchant job and began his own company from there.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and to be a ploughman again

Ideals: Athletic, Philantrophist. Flaws: Addict. Bonds: Rich, Attractive, Job. Occupation: Spice Merchant

Voice: Sleepy voice

Attributes [hide]

Dain Helcral, Male Dwarf Expert 1
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 15 (+2)10 (+0)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp. Sardonyx (60 gp).


Social Check DCs

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