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NPC Generator

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Advanced [show]


Oloric Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'1". He is generally well dressed albeit a few years behind the times. His brown hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: Abrasive and pushy, he has a hard time making friends. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born several months after his father was called into army service. Oloric liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has passion for adventuring and risk; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military, Nature. Occupation: Ruler

Voice: Timid voice

Attributes [hide]

Oloric Holderhek, Male Dwarf Barbarian 1
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)16 (+3) 9 (-1)11 (+0)
Skills History +5, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Sylvan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 50 gp. A roughly beaten golden orb (150 gp).


Social Check DCs


Dûsh Chatham, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. His chestnut hair is braided into rings. His eyes, though not visible through his cowl, are blue.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a pair of adventurers, Dûsh grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He'd like to take his coworkers down a peg; and he's in love

Ideals: Fighting. Bonds: Family, Adventurer, Job, Has a crush. Occupation: Stableman

Voice: Complex vocabulary, royal

Attributes [hide]

Dûsh Chatham, Male Half-Orc Fighter 3
Medium (6'5") Half-Orc, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 12 (+1)8 (-1) 13 (+1)6 (-2)
Skills Animal Handling +3, Deception +0
Senses Passive Perception 11
Languages Orc
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 2100 sp. Violet garnet (200 gp). Banded agate (16 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Bucklal Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing a long, red, dusty cloak. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He can speak with the recently deceased. He does not trust anyone and sleeps with one eye open.

History: Gifted from a young age, Bucklal studied abroad. After coming to the age of reason, Bucklal took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He has passion for adventuring and risk; and a deep hatred of goblins

Ideals: Gifted. Flaws: Insomniac, Disease. Bonds: Adventurer, Enemies. Occupation: Miller

Voice: Spits and sputters

Attributes [hide]

Bucklal Kettlewhistle, Male Halfling Druid 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)13 (+1) 7 (-2)18 (+4)
Skills Arcana +3, Intimidation +6
Senses Passive Perception 8
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 110 gp.


Social Check DCs


Oppleby Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a perfectly clean shirt and pair of pants. His white hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He is calm most of the time but flees social interaction. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born at the edge of vast mountains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted from career to career and currently works as a Bather.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and balancing his hectic life and new bather responsibilities is difficult

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Nature, Job, Criminal record. Occupation: Bather

Voice: Pronounces difficult words wrong

Attributes [hide]

Oppleby Cobblelob, Male Gnome Ranger 2
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 7 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 8 (-1)10 (+0) 12 (+1)13 (+1)
Skills History +2, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 330 gp. 1 Good lock.


Social Check DCs

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