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NPC Generator

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Advanced [show]


Koeth Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a large yellow jacket. He has a moderate pudge and is not very fit. His silver hair has been sun bleached extensively. He has a dull look in his green eyes.

Personality: Overbrimming with self-confidence, Koeth isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He also is a firm believer in the manly ideal.

History: Gifted from a young age, Koeth studied abroad. Like his father and his sister before him, after school he went straight into learning to become a Map Maker. He has drifted from career to career and currently works as a Map Maker.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and to pay off his debts

Ideals: Impeccable, Gifted. Flaws: Impulsive. Bonds: Job, Debt. Occupation: Map Maker

Voice: French accent

Attributes [hide]

Koeth Netyoive, Male Half-Elf Monk 1
Medium (5'8") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Intimidation +4, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Goblin, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 pp.


Social Check DCs


Oriff Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She is an epitome of beauty. She sports a flattop hair cut. She wears crescent spectacles with a black brim.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She misses her home and complains about the freezing weather, even in summer.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Through the years after Oriff was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Oriff's father didn't care for her much, and the feeling was mutual. She tends to her Architect job now, and dutifully fulfills any obligations she has.

Motivation: She is unsatisfied with her job.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Oriff Ironfist, Female Dwarf Cleric 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)9 (-1) 13 (+1)7 (-2)
Skills Animal Handling +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 90 gp. Jade (90 gp).


Social Check DCs


Aerdeth Firahel, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears tan painted combat armor at almost all times. His red hair is lengthy. His violet eyes are slightly larger than normal.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a very good compulsive liar and kleptomaniac.

History: Gifted from a young age, Aerdeth studied abroad. When Aerdeth reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Being a Painter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Military. Occupation: Painter

Voice: Jittery and nervous

Attributes [hide]

Aerdeth Firahel, Male Elf Druid 1
Medium (5'0") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)13 (+1) 12 (+1)7 (-2)
Skills Intimidation +0, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 120 gp.


Social Check DCs


Hecat Agility, Female Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a fancy black dress. She wears a top hat to hide her balding. Her eyes are likewise black.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Hecat lived on a farm with her mother, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She seems to be bored by most things; and to get a good night's sleep

Flaws: Insomniac, Antagonistic, Mundane. Bonds: Attractive, Family. Occupation: Masseuse

Voice: Speaks fast with a slight lisp

Attributes [hide]

Hecat Agility, Female Tiefling Commoner 2
Medium (6'3") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1700 sp.


Social Check DCs

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