Kassoon
 

NPC Generator

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Irann Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a faded coat and loose pants complete with deerstalker hat. Her white hair is knotted and matted. She tend to wears goggles to shield her eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Around other people she will do her best to conceal her emotions and appear jolly.

History: Irann was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She left for the east, certain she would find work there.

Motivation: She feels threatened by others; and she's repulsed by the pc

Flaws: Antagonistic, Shy, Fearful. Bonds: Immigrant, Poor. Occupation: Courier

Voice: Slow speaker

Attributes [hide]

Irann Qualanthri, Female Elf Ranger 1
Medium (5'3") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)6 (-2) 8 (-1)3 (-4)
Skills Athletics +4, Intimidation -2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp.


Social Check DCs


Gilbert Woods, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a brown coat over a green low-cut shirt, and a Stetson hat upon his head. His golden hair is unkempt and raggedy. His amber eyes have a joyful gleam in them most of the time.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the north to a Ploughman, Gilbert learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Shipwright, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Poor, Job. Occupation: Ploughman

Voice: Speaks with lips pursed

Attributes [hide]

Gilbert Woods, Male Human Commoner 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)14 (+2) 8 (-1)10 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Aquan, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp. Tiger eye turquoise (13 gp).


Social Check DCs


Nelkin Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. He has a penchant for wearing a ring with an oversized topaz on his left hand. He wears his black hair up. He has gleaming, smiling blue eyes.

Personality: A deeply religious man he believes everything happens for a reason. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions.

Ideals: Gifted. Bonds: Rich, Religious, Military, Slave. Occupation: Blacksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Nelkin Elderberry, Male Halfling Bard 2
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)5 (-3) 12 (+1)5 (-3)
Skills History -1, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1 Masterwork Thieves’ tools.


Social Check DCs


Mardred Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 4'1" and is a bit bulky. She is very muscular particularly in the legs. She wears dark leathers with embroidery. Her long white hair reaches down to her waist. She has a dull look in her hazel eyes.

Personality: She will rave to anyone who will listen. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Mardred grew up listening to her father's many stories. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: An old rival family wants her found.

Flaws: Insane, Impulsive. Bonds: Adventurer, Family. Occupation: Layabout

Voice: pre-pubescent

Attributes [hide]

Mardred Stoutale, Female Dwarf Cleric 1
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)14 (+2) 12 (+1)10 (+0)
Skills Athletics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 60 gp. Aquamarine (200 gp).


Social Check DCs

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