Ralf Heiser, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His right hand appears badly burned and disfigured. His hair, while still mostly golden, has prominent grey streaks. His violet eyes have a joyful gleam in them most of the time.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A freak accident while working with his Doctor father left him crippled. He has recently gotten a pet goose that steals things from people.
Motivation: He is compelled to act according to his religious beliefs; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Antagonistic, Disease. Bonds: Criminal record, Religious. Occupation: Dyer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 5 (-3) | 13 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 700 sp.
Spring Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'10". She wears a brown vest and prefers black and white shirts. Her boots appear to have been at one point steel toed but are quite worn down, and her gloved hand is found clutching a scythe. Her lavender fur, when down, is lengthy. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Gardener arts, while her father instructed her in etiquette, music and courtly manner. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has worked as a Gardener like her mother before her.
Motivation: She is currently in port desperately looking for someone to get her out; and money/treasure
Flaws: Ugly. Bonds: Criminal record, Rich, Job, Slave. Occupation: Gardener
Voice: Indian accent
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
Possessions: 160 pp. Solid gold idol (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Masterwork Common Ranged Weapon.
Rohesia Skelton, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has slicked back brown hair. Her violet unseeing eyes seem to look past you.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Rohesia is combative with any and all who dare try her patience in the slightest.
History: When she was but 7 years old her parents immigrated from the south. A freak accident while working with her Marshal mother left her crippled. She has achieved small success as a Assassin.
Motivation: To be a Marshal again.
Ideals: Justice. Flaws: Disease. Bonds: Attractive, Job, Immigrant. Occupation: Assassin
Voice: Sounds elderly
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 3000 cp.
Gargax Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his black crest in a pixie cut. His gold eyes are passionate and lively.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy, self-centered, vain, and jealous.
History: He was born in the west, but his parents moved at a very young age to the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the west, certain he would find work there.
Motivation: He has money and likes to spend it; and wants to have a good time and be beloved
Ideals: Optimist, Entrepeneur. Flaws: Selfish. Bonds: Rich, Immigrant. Occupation: Unemployed
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 330 gp.
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