Duvamil Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her rapier with her veritable burlap sack of a shirt. She is bristling with hidden weapons, mostly rapiers and sickles. Her golden hair is braided into rings. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has recently gotten a pet goose that steals things from people.
Motivation: She has comitted a past crime that haunts her to this day; and a rival would like her out of the picture
Flaws: Impulsive, Disease, Insomniac. Bonds: Criminal record, Attractive. Occupation: Doctor
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 11 (+0) | 3 (-4) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: Amethyst (80 gp).
Tawna Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she likes to wear white tank tops with red skirt. Her hair is blonde, silky, and of moderate length. Her hazel eyes peer out from beneath her deerstalker white hat.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Tawna enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born several months after her mother was called into army service. Tawna was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Tawna decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a rival would like her out of the picture
Flaws: Antagonistic, Hedonist. Bonds: Attractive, Military, Criminal record. Occupation: Bather
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 8 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp.
Gomory Grief, Female Tiefling [Permalink]
Personal [hide]
Description: This eastern woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her clothes are grease stained in places. Her brown hair is unkempt and raggedy. She has silver eyes.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born in a small village she learned the ways of the warrior from her mother. She was an apprentice working in her mother's forge. She ran away from her former home and has been making her living as a Painter for the past few years.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant, Job. Occupation: Painter
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 800 sp.
Pûgrish Badger, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears many layers of old clothing at all times. His hair is golden and curly. He has green eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also is a firm believer in the manly ideal.
History: He got into the Spy business at a young age. Pûgrish was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Pûgrish decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He struck the Spy job and began his own company from there.
Motivation: A rival would like him out of the picture.
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Job, Criminal record. Occupation: Spy
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 9 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
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