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NPC Generator

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Advanced [show]


Margery Marston, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She tends to wear a large brown jacket. She has a long auburn ponytail with little hanging trinkets. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north to a Body Guard, Margery learned a great deal about her mother's area of expertise. Cursed with vampirism at a very young age, Margery has worked very hard to control her curse. She inherited the family business which she has now maintained for 8 years.

Motivation: To protect her home.

Ideals: Athletic, Joker. Flaws: Disease. Bonds: Guardian, Job. Occupation: Body Guard

Voice: Dark and ominous

Attributes [hide]

Margery Marston, Female Human Sorcerer 1
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 400 sp.


Social Check DCs


Drifting Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a brown costume with the symbols of death on her torso. Her long red fur is drawn into a two foot long braid. Her copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. When she's not drinking or sleeping the drinks off, she's doing writing.

History: She was raised in a desert tribe. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is wracked by social anxiety; and her name or reputation has been wronged in the past by dire rats, and she desires to right it

Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Nature, Enemies. Occupation: Miller

Voice: Spits and sputters

Attributes [hide]

Drifting Blossom, Female Tabaxi Druid 1
Medium (5'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)12 (+1) 11 (+0)14 (+2)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 90 gp. A miniature golden chest with tiny emeralds lining the top (100 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hecat Comedy, Female Tiefling [Permalink]

Personal [hide]

Description: She stands about 6'4" and dresses like a well dressed Sculptor does. Her left leg appears badly burned and disfigured. Her red hair is long and unkept. She is missing an eye and her face is severely sunburned. Her one remaining eye shines silver.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Hecat was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sculptor. She then took over the family business and is one of the better Sculptor for hire.

Motivation: Find a way to reverse the transformation of her sister; and sabotage a competitor

Flaws: Ugly, Depressed. Bonds: Job, Family. Occupation: Sculptor

Voice: Speaks with squeezed throat

Attributes [hide]

Hecat Comedy, Female Tiefling Aristocrat 1
Medium (6'4") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)11 (+0) 6 (-2)14 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp.


Social Check DCs


Guy Horner, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a long, violet, dusty cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He has no hair. His brown eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Guy hails from a village terrorized by goblins. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has achieved small success as a Farmer.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Enemies, Job, Military. Occupation: Farmer

Voice: Booming voice

Attributes [hide]

Guy Horner, Male Half-Elf Warrior 1
Medium (5'4") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)9 (-1) 10 (+0)10 (+0)
Skills Arcana +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 160 gp.


Social Check DCs

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