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NPC Generator

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Lvl.
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Advanced [show]


Olivia Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She sports red long hair. Her eyes are green.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: A powerful necromancer made her what she is. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently she has begun working with bootleggers and crooks.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has comitted a past crime that haunts her to this day

Ideals: Athletic, Philantrophist. Flaws: Insane. Bonds: Criminal record, Mentor. Occupation: Gardener

Voice: German accent

Attributes [hide]

Olivia Tallfellow, Female Halfling Barbarian 1
Small (2'9") Halfling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 10 (+0)9 (-1) 11 (+0)15 (+2)
Skills Animal Handling +2, Stealth +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: Silver chalice with lapis lazuli gems (90 gp).


Social Check DCs


Vorka Graeme, Female Half-Orc [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is dressed in earthy colors with a white and grey handkerchief worn on her right side. Her hair is cut close to her head. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She believes the world needs to unite to get rid of dire rats once and for all.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting dire rats, the young Vorka began to lead the lost caravan. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and wants a kiss

Ideals: Disciplined, Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Has a crush. Occupation: Healer

Voice: Soothing and warm

Attributes [hide]

Vorka Graeme, Female Half-Orc Adept 1
Medium (6'2") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)7 (-2) 8 (-1)8 (-1)
Skills Nature +0, Religion +0
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Hugh Vance, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and sports grey clothing, slightly heavier than average wear. His golden hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He is a hateful person. He taunts others and blames them for his problems. He misses his home and complains about the freezing weather, even in summer.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his sister before him, after school he went straight into learning to become a Barkeep. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To prove his worth to the world; and sabotage a competitor

Flaws: Antagonistic, Mundane, Impulsive. Bonds: Immigrant, Job. Occupation: Barkeep

Voice: Middle-eastern accent

Attributes [hide]

Hugh Vance, Male Human Druid 2
Medium (5'7") Human, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 6 (-2)17 (+3) 12 (+1)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Terran, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Williamina Melancon, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is dressed in an above average manner. She wears her silver hair up. Her eyes are hazel and she is always smoking a pipe.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Williamina lived on a farm with her mother, near the main road leading to a nearby town. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mason. She ran away from her former home and has been making her living as a Mason for the past few years.

Motivation: To be a Courier again; and to reunite with her absent mother

Flaws: Antagonistic, Secretive. Bonds: Attractive, Family, Job. Occupation: Mason

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Williamina Melancon, Female Half-Elf Wizard 2
Medium (4'8") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)8 (-1) 13 (+1)11 (+0)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 170 gp. 1 Simple lock.


Social Check DCs

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