Urshar Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a worn and beaten armor. Her brown hair is long and unkept. She has amber eyes.
Personality: Urshar is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She never wears the same outfit twice, unless she absolutely has to.
History: Born in the south to a Herbalist, Urshar learned a great deal about her mother's area of expertise. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has worked as a Herbalist like her mother before her.
Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage
Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Herbalist
Voice: Scottish accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 12 (+1) | 16 (+3) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Auran, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 300 sp.
Vani Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. Her long brown hair reaches down to her waist. Her green unseeing eyes seem to look past you.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is obsessed with finding treasure.
History: She was born to loving parents in a slum to the east. She found a children's book about a Halfling Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.
Motivation: She's looking for her big break.
Ideals: Justice. Flaws: Disease. Bonds: Immigrant, Adventurer, Poor. Occupation: Tailor
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
1 (-5) | 15 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -3 / 1d4-5, Ranged +4 / 1d4+2, Grapple +2
Possessions: 6000 cp. Brown-green garnet (100 gp).
Spring Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a moderate pudge and is not very fit. He wears his black fur down. He wears an eyepatch.
Personality: Spring hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Spring was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Spring took refuge in the large cave and found the beat up morningstar and armor he uses now. He now owns his own business.
Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his sister
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family, Nature. Occupation: Sculptor
Voice: Indian accent
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 270 gp.
Makaria Dignity, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is very fat, and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her silver hair is slicked back into a classic pompadour. Her face is scarred and worn.
Personality: Calm and collected, she is a well trained Fortune-teller. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Makaria hails from a village terrorized by giants. She has chosen to use the inheritance that was left to her frivolously. She struck the Fortune-teller job and began her own company from there.
Motivation: Balancing her hectic life and new Fortune-teller responsibilities is difficult; and someone believes her a fraud
Flaws: Ugly. Bonds: Job, Enemies, Rich. Occupation: Fortune-teller
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 5 (-3) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1 Masterwork Common Ranged Weapon.
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