Wrenn Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: A 3'8" western man, he is renowned for his bright blue suits and hats. His white hair is kept up in a ponytail inside a top hat. His violet eyes peer out from beneath his top blue hat.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Wrenn reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and he would like to get married and retire
Ideals: Gifted. Flaws: Secretive. Bonds: Military, Guardian, Has a crush. Occupation: Assassin
Voice: Eastern European accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Ignan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 300 sp. Peridot (40 gp).
Sweet Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears a brown tunic with white highlights, and long yellow pants that bunch up around his shoes and is in decent physical shape. His fur is red, silky, and of moderate length. He has green eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a criminal king-pin and mafia family He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Criminal record, Nature. Occupation: Masseuse
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 17 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Sekhmet Peace, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her white hair is drawn into a tight pony tail with a butterfly scrunchie. She tend to wears goggles to shield her eyes.
Personality: Confrontational and typically high on some drug or another. The war was a terrible time for her, and Sekhmet does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: From birth she was tutored by a cruel and relentless mentor. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: She feels kind of lost in life; and she is greedy
Flaws: Addict, Depressed. Bonds: Rich, Military, Mentor. Occupation: Barkeep
Voice: Low range voice
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Dee Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is brown and curly. Her green eyes peer out from beneath her top red hat.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a Servant, her mother struggled to pay the bills. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She's since become an addict/alcoholic.
Motivation: Expand her business; and she is terrified, and will act out of fear
Flaws: Antagonistic, Fearful, Addict. Bonds: Attractive, Poor. Occupation: Carter
Voice: Thin and wheezing
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 40 gp. Brown-green garnet (150 gp). 1 Good lock.
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