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NPC Generator

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Advanced [show]


Uthemar Aloro, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue tunic with grey highlights, and long pastel pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Uthemar lived on a farm with his father, near the main road leading to a nearby town. Uthemar was born on a far southern desert where he grew up under the tutelage of his father, an expert Priest. He tends to his Priest job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his old friends; and doesn't want to be a priest and was forced into it by his family

Bonds: Adventurer, Family, Immigrant, Job. Occupation: Priest

Voice: Booming voice

Attributes [hide]

Uthemar Aloro, Male Elf Barbarian 1
Medium (4'7") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)10 (+0) 16 (+3)9 (-1)
Skills Intimidation +1, Stealth +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp. Hematite (6 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Joan Rothenel, Female Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a violet tunic with white highlights, and long blue pants that bunch up around her shoes, and is pretty ugly. Her hair is red and curly. Her eyes are blue and beady.

Personality: She loves telling others what to do and how they should feel about things. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Half-Elves in the south were limited. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She has passion for adventuring and risk; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Opinionated. Flaws: Ugly, Greedy. Bonds: Adventurer, Immigrant, In love. Occupation: Healer

Voice: Pronounces difficult words wrong

Attributes [hide]

Joan Rothenel, Female Half-Elf Rogue 2
Medium (5'5") Half-Elf, True Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 11 (+0)14 (+2) 10 (+0)11 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Ignan, Celestial
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1

Possessions: 210 gp. 2 Tanglefoot bags.


Social Check DCs


Immeral Holimion, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses in tan turtlenecks beneath a green coat with blue slacks. He has a small bristly mustache and wavy golden hair. His eyes are likewise brown. His teeth are white and perfect.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He feeds upon the attention of others.

History: Born to a pair of adventurers, Immeral grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He has passion for adventuring and risk; and revenge

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Enemies. Occupation: Sellsword

Voice: Squeaky

Attributes [hide]

Immeral Holimion, Male Elf Ranger 2
Medium (5'5") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)9 (-1) 11 (+0)10 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 130 pp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Solid gold idol (400 gp). Solid gold idol (400 gp).


Social Check DCs


Ozyman Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'4" and wears a faded coat and loose pants complete with top hat. His left hand appears badly burned and disfigured. His hair is short and white. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 2. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is afraid of women and trembles around them

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Blacksmith mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Shy, Mundane, Disease. Occupation: Shipwright

Voice: Hissing voice

Attributes [hide]

Ozyman Goodbarrel, Male Halfling Monk 2
Small (3'4") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Auran
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0

Possessions: 140 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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