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Advanced [show]


Shadow Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a pastel shirt with thin brown vertical stripes and tan pants. Her fur is cut close to her head. She has a dull look in her green eyes.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She believes the world needs to unite to get rid of goblins once and for all.

History: Born in the south her family was never financially stable. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Days after completing her studies, news broke out that her hometown was attacked by goblins. Shadow was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: Revenge; and a deep hatred of goblins

Ideals: Impeccable, Fighting. Bonds: Immigrant, Enemies, Poor. Occupation: Crown-heir

Voice: Draws out vowels

Attributes [hide]

Shadow Treat, Female Tabaxi Wizard 1
Medium (6'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)14 (+2) 9 (-1)12 (+1)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Draconic, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 200 sp. Tiger eye turquoise (15 gp).


Social Check DCs


Orsik Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a slight overbite and is overall scrawny. He has golden hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Orsik studied abroad. His mother was a soldier and died while he was still young. Orsik was left his mother's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants to get laid; and he wants nothing more than to rejoin the army

Ideals: Optimist, Gifted, Entrepeneur. Bonds: Military, Has a crush. Occupation: Barkeep

Voice: Dutch accent

Attributes [hide]

Orsik Ungart, Male Dwarf Commoner 1
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)13 (+1) 16 (+3)4 (-3)
Skills Investigation +3, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 120 gp.


Social Check DCs


Oskar Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears many layers of old clothing at all times. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady hazel eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Oskar took refuge in the old dungeon and found the beat up longbow and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Nature. Occupation: Farmer

Voice: Mumbles to self between sentences

Attributes [hide]

Oskar Helcral, Male Dwarf Adept 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 14 (+2)9 (-1) 10 (+0)5 (-3)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 370 gp. 1 Half-Plate.


Social Check DCs


Fulbar High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is bristling with hidden weapons, mostly greatswords and sais. He has a black handlebar mustache and slicked back black hair. His amber eyes have a joyful gleam in them most of the time.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his mother out around the business and became quite the natural. He now spends his time doing works of charity.

Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist. Bonds: Poor, Criminal record, Nature, Military, Job. Occupation: Miner

Voice: French accent

Attributes [hide]

Fulbar High-hill, Male Halfling Rogue 2
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)7 (-2) 11 (+0)8 (-1) 11 (+0)9 (-1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -2 / 1d6-4, Ranged +0 / 1d6-2, Grapple -2

Possessions: 290 gp.


Social Check DCs

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