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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Manfred Rutland, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Fortune-teller. He has a penchant for wearing a ring with an oversized emerald on his right hand. He keeps his brown hair in a pixie cut. His green eyes have a joyful gleam in them most of the time.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a forest tribe. Manfred liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Marry his sister to traveling adventurers.

Bonds: Rich, Job, Family, Nature, Enemies. Occupation: Fortune-teller

Voice: Can't modulate volume

Attributes [hide]

Manfred Rutland, Male Human Warrior 1
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)11 (+0) 5 (-3)14 (+2)
Skills Investigation +2, Perception -1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 30 gp.


Social Check DCs


Korfel Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, tan cloak. His red hair is drawn into a tight pony tail with a clover scrunchie. His eyes, though not visible through his cowl, are blue.

Personality: His tongue was cut out and he uses sign language. Further he is a bit of a stoner and is frequently out of it.

History: He got into the Carpenter business at a young age. His parents enrolled him in a Wizard school at a young age so that he could practice his druidic talents. He has worked as a Carpenter like his mother before him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Gifted. Flaws: Disease, Addict. Bonds: Poor, Job, Criminal record. Occupation: Carpenter

Voice: Posh accent

Attributes [hide]

Korfel Xiloscient, Male Elf Wizard 1
Medium (5'1") Elf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 4 (-3)4 (-3) 14 (+2)12 (+1)
Skills Insight +4, Performance +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 90 gp.


Social Check DCs


Balimaar Southey, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears baggy grey pantaloons and a tan scarf. With a patchy red beard and wild red hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: A skeptical and narcissistic man, Balimaar's first love is himself. His second love is also himself. He uses divination through singing.

History: Balimaar was born the youngest of three triplets. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's since become an addict/alcoholic.

Motivation: A deep hatred of goblins; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Addict. Bonds: Family, Enemies. Occupation: Laborer

Voice: Dark and ominous

Attributes [hide]

Balimaar Southey, Male Human Warrior 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)9 (-1) 16 (+3)16 (+3)
Skills Investigation +1, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 400 sp.


Social Check DCs


Wymar Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in yellow turtlenecks beneath a violet coat with brown slacks. He sports a flattop hair cut. His gray eyes dart from person to person.

Personality: Always inclined to offer people food he seems plenty friendly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Addict. Bonds: Mentor. Occupation: Sculptor

Voice: Pirate accent

Attributes [hide]

Wymar Holimion, Male Half-Elf Commoner 2
Medium (5'9") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 5 (-3)7 (-2)
Skills Intimidation +0, Survival -1
Senses Passive Perception 7
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 310 gp. Deep blue spinel (400 gp). Red spinel (70 gp). Red garnet (70 gp). 1 Hourglass.


Social Check DCs

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