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NPC Generator

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Ability Scores
Seed

Advanced [show]


Mindartis Berevan, Male Elf [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'9" when asserting himself. His hair is cut close to his head. His eyes are a pleasant violet.

Personality: He loves telling others what to do and how they should feel about things. He is a great chef.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He was granted druidic powers by his dying brother.

Motivation: He is unsatisfied with his job; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Opinionated, Gifted. Flaws: Ugly, Disease. Bonds: Poor, Nature. Occupation: Doctor

Voice: Strong lisp

Attributes [hide]

Mindartis Berevan, Male Elf Aristocrat 2
Medium (4'9") Elf, Lawful Good (CR 2)
Armor Class 14
Hit Points 3 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 2 (-4)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1700 sp.


Social Check DCs


John Bradley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a well pressed and immaculate suit (or dress). His red hair is cut short with large spiked bangs in the front. He has a dull look in his brown eyes.

Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: John lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Bellfounder father left him crippled. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and his relatives are trying to arrange a marriage

Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Criminal record, Family. Occupation: Guard

Voice: Posh accent

Attributes [hide]

John Bradley, Male Human Wizard 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)10 (+0) 11 (+0)16 (+3)
Skills Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1000 cp.


Social Check DCs


Fibblestib Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a well pressed and immaculate suit (or dress). Beneath his clothing is a huge mess of scar tissue. He sports a long red beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Eccentric and domineering, Fibblestib will drive conversation. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born several months after his father was called into army service. He was taken as a slave by a traveling circus and forced to perform Due to his spouse's obsession with being a Detective they were divorced and he won custody of their son. He worked as a Bricklayer, and he later adopted a second son.

Motivation: Regain custody of his son; and he is currently in port desperately looking for someone to get him out

Ideals: Extrovert. Bonds: Slave, Attractive, Family, Military. Occupation: Bricklayer

Voice: Gruff and masculine

Attributes [hide]

Fibblestib Bafflestone, Male Gnome Fighter 2
Small (3'5") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 350 gp. 1 Chain shirt.


Social Check DCs


Cressel Heal, Male Tiefling [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems. He has a slight overbite and is overall scrawny. His chestnut hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Doctor arts, while his father instructed him in etiquette, music and courtly manner. He went to a religious school and was inspired by the priests there in charitable deeds. He was always very intelligent and has formed a secret society of freemasons.

Motivation: His religion dominates his actions; and wants to open a new tavern

Ideals: Joker. Flaws: Secretive. Bonds: Rich, Attractive, Religious, Job. Occupation: Doctor

Voice: Voice breaks

Attributes [hide]

Cressel Heal, Male Tiefling Sorcerer 1
Medium (5'2") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 6 (-2)12 (+1) 13 (+1)12 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 40 gp.


Social Check DCs

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