Trail In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is generally shirtless and showing off her tattooed chest. Her lavender fur has been sun bleached extensively. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: A deeply religious woman she believes everything happens for a reason. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born several months after her father was called into army service. She found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Money/treasure; and obtaining odd cultural half-elven artifacts is her passion
Ideals: Extrovert. Flaws: Ugly. Bonds: Religious, Military, Adventurer, Rich. Occupation: Butcher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Windy Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her long orange fur is drawn into a two foot long braid. Her amber eyes have a joyful gleam in them most of the time.
Personality: Abrasive and pushy, she has a hard time making friends. The war was a terrible time for her, and Windy does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Gifted from a young age, Windy studied abroad. Her family was turned out during the war. She and her family wandered south to less war torn lands. She was granted divine powers by her dying sister.
Motivation: She feels kind of lost in life; and she's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic, Depressed, PTSD. Bonds: Military. Occupation: Dyer
Voice: Indian accent
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 10 (+0) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 200 gp. 1 Darkwood Shield.
Chenna Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a white coat over a brown low-cut shirt, and a deerstalker hat upon her head. She is muscular with a powerful set of arms. She has done her best to style her chestnut hair to look like a famous performer. She wears round tiny glasses practically rammed into her face.
Personality: She is a Dilettante first and foremost. She believes firmly that knowledge should be universal. She has a minor phobia of water and hates getting wet.
History: Born in the west her family was never financially stable. Her parents enrolled her in a Adept school at a young age so that she could practice her necromantic talents. She inherited the family business which she has now maintained for 15 years.
Motivation: She desires power and/or immortality; and she is unsatisfied with her job
Ideals: Gifted. Flaws: Fearful. Bonds: Job, Poor, Adventurer. Occupation: Dilettante
Voice: Scandinavian accent
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: Silver comb with moonstones (100 gp).
Gurdis Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she is wearing a tight grey one piece outfit complete with pants, hood, and a cape. She is bald on top and has large silver tufts of hair around her ears. Her fierce violet eyes like to dwell on things.
Personality: Cocky and sure of herself, she believes she is the best Merchant born in the past three hundred years. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Gurdis was born into a poor family. Growing up, she dreamt of becoming a Warlock, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warlock in service of a powerful lord somewhere. Like her father and her brother before her, after school she went straight into learning to become a Merchant. She now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Merchant
Voice: Excited and jittery
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!