Morkral Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with feathered hat. His head has been shaved. He has hazel eyes and a brown hat with a tan feather.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the north to a Body Guard, Morkral learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He struck the Body Guard job and began his own company from there.
Motivation: Expand his business.
Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Job, Rich. Occupation: Body Guard
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 8 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Emerald Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears tight fighting clothing, which leaves very little to the imagination. His white fur is still thick. His yellow eyes peer out from beneath his wide-brimmed pastel hat.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a very good compulsive liar and kleptomaniac.
History: He was born in the east. He worked as a nervous Masseuse and found it very stressful. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and further expansion of business
Ideals: Fighting. Bonds: Attractive, Job, Criminal record, Immigrant. Occupation: Masseuse
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 5000 cp.
Kilvar Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'11" has a big stupid grin on his face most of the time. He wears grey leather gloves, a grey jacket, and tight pants. His black hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He pushes his goals aggressively. He is also a coward if confronted.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Blacksmith father left him crippled. He now mingles about in high society.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Joker. Flaws: Fearful, Disease. Bonds: Attractive, Rich. Occupation: Animal Trainer
Voice: Soft and melodious
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 5 (-3) | 5 (-3) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 6000 cp.
Sariel Dulmage, Female Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a fancy violet dress. Her golden hair has been sun bleached extensively. Her eyes, though not visible through her cowl, are amber.
Personality: Her tongue was cut out and she uses sign language. She also has developed a complete distrust of the Ruler profession.
History: Gifted from a young age, Sariel studied abroad. Cursed with unlife at a very young age, Sariel has worked very hard to control her curse. After a long history of fighting, Sariel and her spouse have recently divorced.
Motivation: To get a good night's sleep; and to be a ruler again
Ideals: Gifted. Flaws: Disease, Antagonistic, Insomniac. Bonds: Attractive, Job. Occupation: Scribe
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 5 (-3) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 3000 cp.
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