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NPC Generator

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Advanced [show]


Daar Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears her rusty crest down. Her fierce red eyes like to dwell on things.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born in the west to a Seamstress, Daar learned a great deal about her mother's area of expertise. A gifted student she started as a Spy, but she got bored and became a Seamstress. She has set out to sabotage the competition.

Motivation: She is unsatisfied with her job.

Ideals: Opinionated. Flaws: Disease. Bonds: Poor, Attractive, Job. Occupation: Seamstress

Voice: Mousy voice

Attributes [hide]

Daar Xephyrbahnor, Female Dragonborn Warrior 1
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)16 (+3) 8 (-1)12 (+1)
Skills History +5, Nature +5
Senses Passive Perception 9
Languages Common, Draconic, Orc, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Bertram Adley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He cannot resist a sob story and will often dote over anyone who has one.

History: Bertram lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Philantrophist, Fighting. Flaws: Ugly, Racist. Bonds: Poor, Family. Occupation: Carter

Voice: Middle-eastern accent

Attributes [hide]

Bertram Adley, Male Human Wizard 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)10 (+0) 12 (+1)9 (-1)
Skills Intimidation +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 70 gp.


Social Check DCs


Seven In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her beige fur in a flapper bob. She wears round tiny glasses practically rammed into her face.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the west was not economically sound they moved to her current location. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Wants to work out more often; and wishes to resurrect an old love

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: In love, Immigrant. Occupation: Stylist

Voice: Rhymes sentences (sorry)

Attributes [hide]

Seven In Woods, Female Tabaxi Bard 1
Medium (5'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)11 (+0) 11 (+0)15 (+2)
Skills Arcana +2, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 3000 cp. 1 Banded mail.


Social Check DCs


Thamior Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of bows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is blonde, silky, and of moderate length. He has a dull look in his blue eyes.

Personality: He dislikes all the random violence that takes place in the west. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Thamior was born in the west. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Pacifist, Persistence. Bonds: Attractive, Military. Occupation: Spy

Voice: Uses lots of figures of speech

Attributes [hide]

Thamior Othronus, Male Half-Elf Barbarian 1
Medium (5'9") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)7 (-2) 5 (-3)15 (+2)
Skills Animal Handling -1, Intimidation +4
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 100 gp. Smoky quartz (30 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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