Shadow In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She sports brown clothing, slightly heavier than average wear. She has black fur. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She has a massive crush on the younger sibling of the Brewer who has hired her part-time. Energy wise she seems alert and responsive.
History: Shadow was raised in a hard working conservative environment. When Shadow reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She then took over the family business and is one of the better Brewer for hire.
Motivation: Balancing her hectic life and new Brewer responsibilities is difficult; and she has a crush on the local assassin
Ideals: Professionalism. Flaws: Insane. Bonds: Has a crush, Job, Military. Occupation: Brewer
Voice: Timid voice
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 200 sp. Coral (130 gp).
Patrin Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a feathered hat to hide his balding. His eyes are red and catlike.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is used to getting what he wants. In part because he is a meticulous planner.
History: When he was but 3 years old his parents immigrated from the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.
Motivation: Doesn't want to be a Sailor and was forced into it by his family; and marry his sister to traveling adventurers
Ideals: Impeccable, Professionalism. Bonds: Attractive, Immigrant, Family. Occupation: Sailor
Voice: French accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 pp.
Eleanor Nash, Female Human [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her white hair is braided into rings. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is a great chef.
History: Eleanor was born the youngest of three triplets. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Due to her spouse's obsession with being a Sellsword they were divorced and she won custody of their daughter. She worked as a Cartwright, and she later adopted a second daughter.
Motivation: Doesn't want to be a Cartwright and was forced into it by her family; and regain custody of her daughter
Ideals: Gifted. Flaws: Insane, Ugly. Bonds: Family. Occupation: Cartwright
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 8 (-1) | 7 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 280 gp.
Thamior Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a dagger on it. His golden hair is unkempt and raggedy. He has a tattooed face.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also has developed a complete distrust of the Bounty Hunter profession.
History: A powerful brothel owner made him what he is. His martial abilities were realized during a raid on his village. He's also a talented Bounty Hunter, but doesn't like to broadcast it.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Job, Mentor. Occupation: Assassin
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 4 (-3) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 50 gp.
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Their contribution stands as a beacon of hope for all adventurers!