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NPC Generator

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Advanced [show]


Trail In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His gray fur is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.

Personality: He is overprotective of those who hire his services. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the north to a Miner, Trail learned a great deal about his father's area of expertise. His childhood dream was to be a Roofer, but he was a colossal failure. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Expand his business; and balancing his hectic life and new miner responsibilities is difficult

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Guardian, Job. Occupation: Miner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trail In Shadow, Male Tabaxi Aristocrat 1
Medium (6'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)14 (+2) 8 (-1)8 (-1)
Skills Sleight of Hand +2, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 200 sp.


Social Check DCs


Avice Charlton, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is dressed in an above average manner. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her skin is flawless and her amber eyes scan people very quickly.

Personality: She is a Sage first and foremost. She believes firmly that knowledge should be universal. She never wears the same outfit twice, unless she absolutely has to.

History: Avice hails from a village terrorized by goblins. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now owns her own business.

Motivation: Many goblins want her driven away; and sabotage a competitor

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Job, Enemies. Occupation: Sage

Voice: Speaks with lips pursed

Attributes [hide]

Avice Charlton, Female Human Aristocrat 1
Medium (4'8") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 9 (-1)5 (-3) 12 (+1)16 (+3)
Skills Investigation -1, Nature -1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 90 gp.


Social Check DCs


Lone Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and carries bastard swords. His fur is greying and his face has many wrinkles. He is baby faced.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He then took over the family business and is one of the better Body Guard for hire.

Motivation: He's repulsed by the PC; and to be a guard again

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Body Guard

Voice: Low range voice

Attributes [hide]

Lone Prim Posies, Male Tabaxi Barbarian 2
Medium (6'3") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 26 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)16 (+3) 7 (-2)7 (-2)
Skills Perception +0, Performance +0
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 240 gp.


Social Check DCs


Mara Siannodel, Female Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'11" has a big stupid grin on her face most of the time. She wears a blue costume with the symbols of her god on her torso. Her white hair is singed and shortened. Her amber unseeing eyes seem to look past you.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is obsessed with a lost civilization.

History: From birth she was tutored by a cruel and relentless mentor. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Mara grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mara. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has passion for adventuring and risk

Flaws: Ugly, Disease. Bonds: Adventurer, Mentor, Criminal record. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

Mara Siannodel, Female Elf Monk 2
Medium (4'11") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 4 (-3)11 (+0) 13 (+1)9 (-1)
Skills Deception +1, Stealth +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 340 gp.


Social Check DCs

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