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NPC Generator

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Advanced [show]


Gilthur Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: 4'5" and muscular, this northern man is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. With bright silver hair and a scraggly beard. His ears are large.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a great chef.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Gifted. Flaws: Ugly, Insomniac. Bonds: Rich, Religious. Occupation: Detective

Voice: Uses sign language

Attributes [hide]

Gilthur Helcral, Male Dwarf Monk 1
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)6 (-2) 7 (-2)6 (-2)
Skills Acrobatics +2, Deception +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 2000 cp. 1 Banded mail.


Social Check DCs


Gilthur Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He very much looks the part of a Butcher. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He will rave to anyone who will listen. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilthur is combative with any and all who dare try his patience in the slightest.

History: He was born in the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He has drifted from career to career and currently works as a Butcher.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Justice. Flaws: Insane. Bonds: Job, Immigrant, Attractive. Occupation: Butcher

Voice: Old thin voice

Attributes [hide]

Gilthur Holderhek, Male Dwarf Fighter 1
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)8 (-1) 14 (+2)10 (+0)
Skills Acrobatics +1, Survival +4
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +4

Possessions: Blue quartz (4 gp).


Social Check DCs


Shedinn Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man wears baggy green pantaloons and a white scarf. His white crest is singed and shortened. His red eyes are slightly larger than normal.

Personality: Abrasive and pushy, he has a hard time making friends. Shedinn is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Glassblower arts, while his father instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. By chance he met his sister recently and the two have been together since.

Motivation: To reunite with his absent mother; and he wants nothing more than to rejoin the army

Flaws: Ugly, Antagonistic. Bonds: Family, Rich, Military. Occupation: Glassblower

Voice: Thin and wheezing

Attributes [hide]

Shedinn Chumbyxirinnish, Male Dragonborn Aristocrat 1
Medium (6'5") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 3 (-4)9 (-1) 11 (+0)17 (+3)
Skills Athletics +4, Deception +5
Senses Passive Perception 10
Languages
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +5

Possessions: 800 sp. 1 Banded mail.


Social Check DCs


Tûhorn Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears light armors faded through time and improper care. His skin is also unnaturally pale. His long golden hair is drawn into a two foot long braid. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is fixated on the number 57. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a font of random trivia from the lore and stories he has discovered

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to unite with his sister

Ideals: Logical. Flaws: Ugly, Addict, Insane. Occupation: Shoemaker

Voice: Smooth and feminine

Attributes [hide]

Tûhorn Gentry, Male Half-Orc Aristocrat 2
Medium (6'6") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 6 (-2)5 (-3) 11 (+0)9 (-1)
Skills Animal Handling +2, Arcana -1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs

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