Uadjit Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears suspenders and green workpants. Her shirt is grey, and she wears a heavy green leather apron most of the time. Her black crest is slicked back into a classic pompadour. She is baby faced.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She always tries to repair and not replace. It was this mentality that drove her into the Dilettante business.
History: She comes from a rich southern family. Uadjit was born on a far southern desert where she grew up under the tutelage of her father, an expert Dilettante. She now mingles about in high society.
Motivation: She is compelled to act according to her religious beliefs; and she has money and likes to spend it
Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Immigrant, Religious. Occupation: Dilettante
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. Chrysoberyl (50 gp).
Mormo Havoc, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears bulky green painted plate armor. Beneath his clothing is a huge mess of scar tissue. He has moderate length brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to loving parents in a slum to the south. His mother was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Persistence. Flaws: Insane, Ugly. Bonds: Slave, Poor. Occupation: Mayor
Voice: Whispers
Attributes [hide]
Medium (6'7") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 600 sp.
Eleanor Wallace, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman wears a simple burlap shirt and baggy pants. She conceals her greataxe with her veritable burlap sack of a shirt. Her hair is white and curly. She is very pretty but has cold, dead eyes.
Personality: She is irascible and easily irritated. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Eleanor took refuge in the ruined castle and found the beat up greataxe and armor she uses now. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eleanor fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC; and to get a good night's sleep
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Barrister
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 6 (-2) | 10 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 120 gp.
Vonana Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are likewise brown.
Personality: She is happy with her job as a Map Maker. She turns her eye from what people do, preferring to live and let live. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born a particularly ugly child, much to the horror of her parents. A gifted student she started as a Server, but she got bored and became a Map Maker. She was always very intelligent and has formed a secret society of freemasons.
Motivation: She has decided she is irredeemable; and she is unsatisfied with her job
Flaws: Ugly, Secretive. Bonds: Job, Has a crush, Criminal record. Occupation: Map Maker
Voice: Dark and ominous
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 12 (+1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Obsidian (15 gp).
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