Dariff Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey broad hat and grey clothes. Her blonde hair is slicked back into a classic pompadour. Her face is scarred and worn.
Personality: She is overprotective of those who hire her services. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dariff took refuge in the large cave and found the beat up bow and armor she uses now. Some 2 years later her spouse died after the birth of her son. Heartbroken, Dariff never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: To get a good night's sleep; and wants to raise her children well
Flaws: Ugly, Insomniac. Bonds: Guardian, Family, Nature, In love. Occupation: Tanner
Voice: Aggressive tone
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 9 (-1) | 7 (-2) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
Possessions: Just what you see.
Paelias Berevan, Male Elf [Permalink]
Personal [hide]
Description: A 4'8" northern man, he wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. He sports a long auburn beard, and similarly colored long hair. His violet unseeing eyes seem to look past you.
Personality: Paelias is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. As long as the job gets done he does not care how it got done.
History: His parents moved while he was still in utero so he is the first generation to be born here. His family was turned out during the war. He and his family wandered north to less war torn lands. He left for the north, certain he would find work there.
Motivation: A rival would like him out of the picture.
Ideals: Extrovert, Professionalism. Flaws: Disease, PTSD. Bonds: Immigrant. Occupation: Cartwright
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 10 (+0) | 7 (-2) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp. Brass mug with jade inlays (200 gp). 1 Masterwork Common Ranged Weapon.
Pallabar Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'5". He prefers to wear blue pants and tee shirts, and his gloved hand is found clutching a warhammer. His moppish silver hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are green.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Sold as a small child to a slaver, Pallabar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He has worked as a Sailor like his mother before him.
Motivation: He is content; and wants to open a new tavern
Flaws: Mundane, Insane, Forgetful. Bonds: Mentor, Job. Occupation: Sailor
Voice: Scratchy, weak
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 9 (-1) | 7 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +5
Possessions: Just what you see.
Adrex Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. His gold crest is heavily combed to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He feeds upon the attention of others.
History: Adrex was born with his mother's beautiful face. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He has been saving his money to try and buy his sister's freedom.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Antagonistic, Racist. Bonds: Poor, Attractive, Family. Occupation: Ploughman
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 2)
Armor Class 9
Hit Points 13 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 11 (+0) | 8 (-1) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!

