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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Everard Denholm, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a brown shirt with thin tan vertical stripes and yellow pants. His hair is auburn, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irascible and easily irritated. He uses divination through singing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Brilliant and gifted he never wanted to apply himself. He hasn't been sleeping well lately.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Everard Denholm, Male Human Aristocrat 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)8 (-1) 10 (+0)13 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Ulfgar Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears light armors faded through time and improper care. His silver hair is cut short with large spiked bangs in the front. He has a dull look in his gray eyes.

Personality: He is a Spice Merchant first and foremost. He believes firmly that knowledge should be universal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the south his family was never financially stable. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted from career to career and currently works as a Spice Merchant.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Impeccable. Bonds: Job, In love, Poor. Occupation: Spice Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Ulfgar Gorunn, Male Dwarf Aristocrat 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)14 (+2) 9 (-1)9 (-1)
Skills Investigation +4, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Balifra Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'9" has a big stupid grin on her face most of the time. She usually wears her grey robe and has her trident always slung over her shoulder. Her brown hair is drawn into a tight pony tail with a clover scrunchie. Her ears are large.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: From birth she was tutored by a cruel and relentless mentor. Her father was a soldier and died while she was still young. Balifra was left her father's suit of armor and trained in its use and care. She was granted necromantic powers by her dying sister.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Mentor, Military. Occupation: Locksmith

Voice: Uses sign language

Attributes [hide]

Balifra Eversharp, Female Dwarf Sorcerer 1
Medium (3'9") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)11 (+0) 15 (+2)8 (-1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 80 gp. 1 Magnifying glass.


Social Check DCs


Melissa Mori, Female Half-Elf [Permalink]

Personal [hide]

Description: She stands about 5'4" and wears violet robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shortbow, but if one is not available she will default to her scimitar. Her left leg appears badly burned and disfigured. Her golden hair is unkempt and raggedy. Her hazel eyes are passionate and lively.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She also has developed a complete distrust of the Healer profession.

History: Melissa was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.

Motivation: She is unsatisfied with her job; and further expansion of business

Flaws: Ugly. Bonds: Poor, Job. Occupation: Spice Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Melissa Mori, Female Half-Elf Bard 1
Medium (5'4") Half-Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 7 (-2)7 (-2) 12 (+1)11 (+0)
Skills Arcana +0, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs

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