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NPC Generator

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Advanced [show]


Oriel Compton, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She is wearing the road beaten gear of a warrior. Her hair is brown and curly. Her face is scarred and worn.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born a particularly ugly child, much to the horror of her parents. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Oriel took refuge in the ruined castle and found the beat up bastard sword and armor she uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oriel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Ugly, Depressed, Disease. Bonds: Nature. Occupation: Sailor

Voice: Australian accent

Attributes [hide]

Oriel Compton, Female Human Commoner 2
Medium (5'8") Human, Neutral Good (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)11 (+0) 10 (+0)14 (+2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 600 sp. Rock crystal (60 gp). White pearl (100 gp). 1 Breastplate.


Social Check DCs


Broce Offund, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his brown hair down. His ears are large.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the east to a Tanner, Broce learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. He now owns his own business.

Motivation: Wants to have a good time and be beloved; and to be a detective again

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Tanner

Voice: Relaxed voice

Attributes [hide]

Broce Offund, Male Gnome Monk 1
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)8 (-1) 14 (+2)8 (-1)
Skills Nature +1, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 30 gp. Brown-green garnet (100 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Bethrynna Horineth, Female Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears blue trousers with brown and white striped suspenders. She wears various colorful collared shirts. She has wavy red hair. Her ears are large.

Personality: Bethrynna is depressed about a lot of things. She tends to be a nihilist. As long as the job gets done she does not care how it got done.

History: Her mother raised her in a mountain cabin. Her father took her hunting and taught her how to get in the mind of other creatures. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Nature. Occupation: Dyer

Voice: pre-pubescent

Attributes [hide]

Bethrynna Horineth, Female Elf Monk 2
Medium (4'10") Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 0 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 1 (-5)10 (+0) 11 (+0)11 (+0)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 160 gp. 1 Hourglass.


Social Check DCs


Adelaide Barlow, Female Human [Permalink]

Personal [hide]

Description: She wears a fancy brown dress. She carries with her a set of axes on her belt, each one with a ruby on the hilt. Her hair is long and golden with streaks of blonde, and is pulled back with small brown clips. Her gray eyes dart from person to person to random spaces in the air.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is a font of random trivia from the lore and stories she has discovered

History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: She wants revenge against gnolls; and she feels kind of lost in life

Ideals: Fighting, Logical. Flaws: Depressed. Bonds: Attractive, Mentor, Enemies. Occupation: Body Guard

Voice: Strong lisp

Attributes [hide]

Adelaide Barlow, Female Human Monk 1
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)11 (+0) 14 (+2)11 (+0)
Skills History +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 800 sp.


Social Check DCs

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