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NPC Generator

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Ûkrom Milton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. He keeps his red hair in a flapper bob. He wears a mask on his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He has achieved small success as a Fletcher.

Motivation: He has a crush on the local Spy; and expand his business

Flaws: Mundane, Impulsive. Bonds: Slave, Job, Has a crush. Occupation: Fletcher

Voice: Spits words with contempt

Attributes [hide]

Ûkrom Milton, Male Half-Orc Sorcerer 1
Medium (5'8") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)8 (-1) 15 (+2)5 (-3)
Skills Arcana +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp.


Social Check DCs


Rangrim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He has a large grey mantle and cape that has been intricately interwoven into his white robe, marred by beers. His hair is always cut to a buzz. He has a tattooed face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Stableman.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Mundane. Bonds: Job, Criminal record. Occupation: Stableman

Voice: Low rumbling, strings words together

Attributes [hide]

Rangrim Deepdelver, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 12 (+1)17 (+3) 5 (-3)15 (+2)
Skills Insight -1, Religion +5
Senses Passive Perception 7
Languages Common, Dwarven, Halfling, Gnome, Elven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 320 gp. 1 Masterwork manacles.


Social Check DCs


Orsik Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears many layers of old clothing at all times. He has wavy silver hair. His eyes are a pleasant brown.

Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born on a small isolated farm. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Racist, Fearful. Bonds: Poor, Adventurer, Nature. Occupation: Mercenary

Voice: Laughs frequently while speaking

Attributes [hide]

Orsik Aranore, Male Dwarf Adept 1
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)16 (+3) 9 (-1)6 (-2)
Skills Intimidation +0, Nature +5
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Aquan, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp. Lapis lazuli (8 gp).


Social Check DCs


Theobald Marston, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His moppish chestnut hair is in a traditional bowl cut. He has a tattooed face.

Personality: He is overprotective of those who hire his services. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He dropped out of school before completing his studies. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Guardian. Occupation: Butcher

Voice: Hard of hearing, loud

Attributes [hide]

Theobald Marston, Male Human Aristocrat 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 4 (-3)11 (+0) 10 (+0)12 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp.


Social Check DCs

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