Thamuz Wish, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green armored body suit, with a simple black line shooting up and back down. He carries with him a set of swords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His red hair is long and unkept. His silver eyes lackadaisically let the world flow into them.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Thamuz was born the youngest of three triplets. Through the years after Thamuz was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Thamuz's mother didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.
Motivation: Wants to raise his children well.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Dyer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 sp.
Nordak Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'3" has a big stupid grin on his face most of the time. He dresses well, typically a more casual-formal manner. He wears his blonde hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted necromantic powers by his dying brother.
Motivation: He has a crush on the local Armorer; and wants a kiss
Ideals: Philantrophist, Gifted. Bonds: Attractive, Poor, Has a crush. Occupation: Cartwright
Voice: Mousy voice
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 250 gp. Solid gold idol (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Solid gold idol (400 gp).
Egelina Mitchell, Female Human [Permalink]
Personal [hide]
Description: She wears a brown top hat and brown clothes, and carries hammers. Her silver hair is smooth and relatively long. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Overbrimming with self-confidence, Egelina isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is a font of random trivia from the lore and stories she has discovered
History: Egelina was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Egelina fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has passion for adventuring and risk; and she doesn't get along with people that don't share her tastes
Ideals: Fighting, Impeccable, Logical. Flaws: Addict. Bonds: Poor, Adventurer. Occupation: Fisher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Onyx (70 gp).
Liftrasa Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her blonde hair is unkempt and raggedy. She has a tattooed face.
Personality: Prone to second guessing herself, she comes off as nervous. Flattery will make her almost putty in your hands.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Fletcher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to have a good time and be beloved; and she would like to get married and retire
Flaws: Ugly, Shy, Selfish. Bonds: Poor. Occupation: Fletcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 20 pp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
