Faral Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has a long red ponytail with little hanging trinkets. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Faral abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has achieved small success as a Courier.
Motivation: She is unsatisfied with her job; and she has passion for adventuring and risk
Ideals: Athletic, Artistic. Bonds: Adventurer, Attractive, Job. Occupation: Courier
Voice: pre-pubescent
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 5000 cp.
Emma Heiser, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman is renowned for her bright grey dresses and hats. She wears her black hair up in a very large beehive style do. She wears large thick round spectacles.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Emma was raised in a hard working conservative environment. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She's looking for her big break; and she has a rivalry with the church that dominates her actions
Flaws: Antagonistic, Secretive. Bonds: Adventurer, Job, Religious. Occupation: Brewer
Voice: Raspy
Attributes [hide]
Medium (4'7") Human, True Neutral (CR 2)
Armor Class 8
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 11 (+0) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
Zûgor Nash, Male Half-Orc [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears skinny pants and wears a white and green robe with the hood down, marred by beers. He wears his red hair up. He has brown eyes and a white hat with a green feather.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Zûgor is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Zûgor was raised in a hard working conservative environment. Zûgor liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Joker. Flaws: Ugly. Bonds: Family, Job, Nature. Occupation: Doctor
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 1)
Armor Class 8
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 7 (-2) | 9 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 40 gp.
Theirastra Malcolms, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears an entirely yellow suit with green socks and a vest with buckled shoes. She has moderate length blonde hair. Her violet eyes are slightly larger than normal.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Theirastra hails from a village terrorized by illithids. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to illithids.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and doesn't want to be a interpreter and was forced into it by her family
Ideals: Artistic. Bonds: Criminal record, Enemies, Family. Occupation: Interpreter
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 6 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 pp. 1 Climber’s kit.
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Their contribution stands as a beacon of hope for all adventurers!
