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NPC Generator

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Advanced [show]


Vorka Tewksbury, Female Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 6'3" and wears a white costume with the symbols of the four houses of cards on her torso. Her hair is cut close to her head. Her fierce amber eyes like to dwell on things.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She uses divination through singing.

History: Her mother raised her in a mountain cabin. Over the years she perfected her riding and shooting skills. She ran away from her former home and has been making her living as a Sellsword for the past few years.

Motivation: A strong sense of loyalty to Dragonborn people; and wants to open a new tavern

Ideals: Gifted. Flaws: Insomniac, Racist. Bonds: Nature, Job. Occupation: Sellsword

Voice: Timid voice

Attributes [hide]

Vorka Tewksbury, Female Half-Orc Rogue 2
Medium (6'3") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 4 (-3)10 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 210 gp.


Social Check DCs


Ront Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of monstrous two handed axes on his belt, each one with a opal on the hilt. He wears his golden hair up in a very large beehive style do. He is baby faced.

Personality: He loves telling others what to do and how they should feel about things. He is a ruthless business man, a trait he acquired from his mother.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shepherd arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Opinionated, Entrepeneur. Bonds: Attractive, Rich. Occupation: Shepherd

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ront Myerscough, Male Half-Orc Warrior 2
Medium (5'2") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)7 (-2) 6 (-2)8 (-1)
Skills Animal Handling +0, Arcana +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 70 gp.


Social Check DCs


Moon Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her orange fur is unkempt and raggedy. She has hazel eyes and a brown hat with a black feather.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She is a ruthless business woman, a trait she acquired from her father.

History: Born to a Body Guard, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Jeweler hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often; and retire the richest woman in the north

Ideals: Athletic, Justice, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Jeweler

Voice: Hissing voice

Attributes [hide]

Moon Moon, Female Tabaxi Wizard 1
Medium (5'7") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)10 (+0) 13 (+1)14 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 sp.


Social Check DCs


Azza Abstract, Female Tiefling [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a black shirt with thin yellow vertical stripes and grey pants. Her purple hair has been sun bleached extensively. She has silver eyes and a black hat with a yellow feather.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She does not believe in violence as a means to an end. She is a dedicated Jeweler but believes her peers are too gung-ho.

History: Azza was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. She found a children's book about a Tiefling Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.

Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark

Ideals: Pacifist. Flaws: Ugly, Emotional. Bonds: Poor, Adventurer. Occupation: Jeweler

Voice: Ums and uhs a lot

Attributes [hide]

Azza Abstract, Female Tiefling Monk 2
Medium (4'11") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)10 (+0) 14 (+2)14 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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