Nedda Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who wears a red Stetson hat and red clothes, she is not a threatening figure. Her blonde hair is styled in orderly dreadlocks. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is used to getting what she wants. In part because she is a meticulous planner.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was very strict, and drilled into her lessons on being the perfect lady. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nedda fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Fighting, Professionalism, Impeccable. Flaws: Ugly. Bonds: Military, Religious. Occupation: Guard
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 230 gp. Deep green spinel (150 gp).
Sorath Soft, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman wears a green cloak and cross-gartered white stockings. Her long white hair is drawn into a two foot long braid. She wears an eyepatch.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She always tries to repair and not replace. It was this mentality that drove her into the Body Guard business.
History: Born to a Baker, her mother struggled to pay the bills. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Athletic, Persistence. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Body Guard
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 6 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Beatrice Dumph, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 4'7". She wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortbow, just in case, and her gloved hand is found clutching a shortbow. Her hair is red and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She exudes charisma. She is a tour de force of persuasion. She is a great chef.
History: Her mother raised her in a mountain cabin. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She has built up a small fortune and can afford her own way.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and money/treasure
Ideals: Gifted. Bonds: Attractive, Nature, Rich, Criminal record. Occupation: Adventurer
Voice: Pirate accent
Attributes [hide]
Medium (4'7") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 6 (-2) | 5 (-3) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp. 1 Magnifying glass.
Mella Firahel, Female Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears a top hat to cover her moderate length silver hair. Her eyes are likewise hazel.
Personality: She snorts whenever she laughs or is feeling confident. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She has been saving her money to try and buy her sister's freedom.
Motivation: Regain custody of her daughter; and marry her sister to traveling adventurers
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Family, Slave. Occupation: Tanner
Voice: Speaks with a cold
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
