Shanairla Hanali, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her golden hair is knotted and matted. Her eyes, though not visible through her cowl, are green.
Personality: She likes to make people angry or surprised. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born to a poor family in the city she treasured whatever gifts she got. Her homeland was ravaged by war and she spent much of her life rebuilding it. After a long history of fighting, Shanairla and her spouse have recently divorced.
Motivation: She is wracked by social anxiety; and she feels threatened by others
Flaws: Antagonistic, Fearful, PTSD. Bonds: Poor. Occupation: Animal Trainer
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp.
Valida Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a worn and beaten armor. Her long blonde hair reaches down to her waist. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Sculptor arts, while her father instructed her in etiquette, music and courtly manner. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She left for the east, certain she would find work there.
Motivation: She feels that her past leaves her morally obligated to help; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Criminal record, Rich. Occupation: Sculptor
Voice: Spits and sputters
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 4 (-3) | 5 (-3) |
Senses Passive Perception 7
Languages Common, Dwarven, Ignan, Auran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 320 gp.
Art Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears long strands of aquamarine and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his lavender fur up. This blue eyed northerner is not easily forgotten.
Personality: He dislikes all the random violence that takes place in the north. A true patriot, Art would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs; and marry his brother to traveling adventurers
Ideals: Pacifist. Bonds: Rich, Military, Attractive, Family. Occupation: Marshal
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 1)
Armor Class 8
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 6 (-2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
Possessions: 100 gp.
Therai Peace, Male Tiefling [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and pastel robe with the hood down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his chestnut hair down. His white eyes are passionate and lively.
Personality: He is business-like. He takes instructions and follows them to the letter. He always tries to repair and not replace. It was this mentality that drove him into the Mayor business.
History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To get a good night's sleep; and he's looking for his big break
Ideals: Professionalism, Persistence. Bonds: Attractive, Immigrant. Occupation: Mayor
Voice: Booming voice
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 10 (+0) | 14 (+2) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Abyssal, Terran
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp. Banded agate (8 gp).
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