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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Trey Clive, Male Human [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered black stockings. His golden hair is heavily combed to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a criminal king-pin and mafia family His mother was a soldier and died while he was still young. Trey was left his mother's suit of armor and trained in its use and care. Being a Miller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Military. Occupation: Miller

Voice: Whispers

Attributes [hide]

Trey Clive, Male Human Rogue 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)17 (+3) 15 (+2)14 (+2)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 12
Languages Common, Terran, Draconic, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 140 gp. Chrysoberyl (130 gp).


Social Check DCs


Ella Gracey, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a robe, a symbol of her god around her neck, and a axe on her belt. Her white hair is knotted and matted. She wears round tiny glasses practically rammed into her face.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ella is combative with any and all who dare try her patience in the slightest.

History: The child of a Animal Trainer, who enjoyed hunting, Ella was taken on many hunting expeditions. Her mother took her hunting and taught her how to get in the mind of other creatures. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Justice. Flaws: Disease. Bonds: Poor, Nature. Occupation: Laborer

Voice: Stutters

Attributes [hide]

Ella Gracey, Female Human Expert 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Oriel Washington, Female Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this eastern woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has moderate length black hair. Her fierce violet eyes like to dwell on things.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has achieved small success as a Marshal.

Motivation: She's repulsed by the PC; and marry her brother to traveling adventurers

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Family, Mentor, Job. Occupation: Marshal

Voice: Timid voice

Attributes [hide]

Oriel Washington, Female Human Monk 2
Medium (5'10") Human, True Neutral (CR 2)
Armor Class 8
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)10 (+0) 5 (-3)10 (+0)
Skills Performance +2, Stealth +0
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1

Possessions: 360 gp. 4 Tanglefoot bags.


Social Check DCs


Shifting Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: 6'0" and muscular, this northern woman wears very tight pants and wife beaters, though occasionally she sports a pastel coat. She has dyed her greying brown fur a little too much giving a sharp brown color. Her eyes are green and catlike.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She has had some formal dancing training, and achieved minor success. She has worked as a Sculptor like her father before her.

Motivation: She is unsatisfied with her job.

Ideals: Athletic, Philantrophist, Artistic. Bonds: Job, Military. Occupation: Sculptor

Voice: Sounds elderly

Attributes [hide]

Shifting Of Snakes, Female Tabaxi Paladin 1
Medium (6'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 9 (-1)9 (-1) 12 (+1)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 30 gp. 1 Masterwork Common Melee.


Social Check DCs

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