Adam Heiser, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a grey and brown robe with the hood down. With a patchy silver beard and wild silver hair. He wears crescent spectacles with a black brim.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Sabotage a competitor; and to be a mason again
Ideals: Artistic, Logical. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Shoemaker
Voice: American accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 9 (-1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 400 sp.
Eldon Turen, Male Gnome [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of rapiers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His auburn hair is thinning but still full. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When Eldon reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted divine powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined, Gifted. Flaws: Disease. Bonds: Military. Occupation: Armorer
Voice: Dark and ominous
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 7 (-2) | 5 (-3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 200 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Daar Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She prefers to wear flannel. Her whole body is exceptionally muscular. Her copper crest is smooth and relatively long. Her red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born in the west, but her parents moved at a very young age to the north. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting drow, the young Daar began to lead the lost caravan. She moves from town to town, unable to find a place to settle.
Motivation: To be a Barrister again; and expand her business
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Immigrant, Job, Enemies. Occupation: Bellfounder
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 90 gp.
Gynk Blakely, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears professional attire, and carries maces. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her violet eyes lackadaisically let the world flow into them.
Personality: Calm and collected, she is a well trained Carpenter. She misses her home and complains about the freezing weather, even in summer.
History: The child of western immigrants she idolized her father. Her parents enrolled her in a Adept school at a young age so that she could practice her druidic talents. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gynk fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing her hectic life and new Carpenter responsibilities is difficult.
Ideals: Fighting, Gifted. Bonds: Attractive, Job, Immigrant. Occupation: Carpenter
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 6 (-2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. Silver pearl (120 gp).
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