Nalaed Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is wearing a long, grey, dusty cloak. Her head has been shaved. She has a tattooed face.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved
Ideals: Optimist, Joker. Flaws: Ugly, Insane, Disease. Bonds: Nature. Occupation: Bounty Hunter
Voice: Scandinavian accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 20 gp. Eye agate (16 gp).
Godfrey Crawford, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He is portly but not overly obese. His hair is golden, silky, and of moderate length. His eyes are brown.
Personality: He is a hateful person. He taunts others and blames them for his problems. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Godfrey lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Scribe father left him crippled. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their son. He worked as a Dyer, and he later adopted a second son.
Motivation: To unite with his sister; and to settle down with his crush
Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Attractive, Family, Has a crush. Occupation: Dyer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 9 (-1) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
Kava Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green collared shirt and black skirt. She accessorizes with a red scarf around the waist and a strap diagonally across her shirt. She is portly but not overly obese. She has done her best to style her red crest to look like a famous performer. She has a tattooed face.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Sold as a small child to a slaver, Kava was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kava took refuge in the old dungeon and found the beat up sai and armor she uses now. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To clean up the streets; and retire the richest woman in the east
Ideals: Entrepeneur. Flaws: Sensitive. Bonds: Mentor, Nature, Guardian. Occupation: Masseuse
Voice: Hissing voice
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 60 gp.
Uthemar Iathrana, Male Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a blue tunic with brown highlights, and long yellow pants that bunch up around his shoes. He has a silver handlebar mustache and slicked back silver hair. His brown eyes peer out from beneath his top blue hat.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As long as the job gets done he does not care how it got done.
History: Born to a pair of adventurers, Uthemar grew up listening to his mother's many stories. Uthemar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.
Motivation: Someone believes him a fraud; and many giants want him driven away
Ideals: Joker, Professionalism. Bonds: Adventurer, Rich, Enemies. Occupation: Knight
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 8 (-1) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
