Thervan Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears long strands of ruby and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his silver hair in a pixie cut. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in the east. He took every job he could get his hands on, but the opportunities for Half-Elves in the east were limited. He inherited the family business which he has now maintained for 7 years.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Athletic, Philantrophist. Bonds: Rich, Job, Immigrant. Occupation: Glassblower
Voice: German accent
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 7 (-2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 340 gp.
Great Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of scythes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His fur is lavender and very short. His copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is calm most of the time but flees social interaction. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Great was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He now travels the world, in search of power and loot.
Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and wants to open a new tavern
Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Job, Adventurer. Occupation: Carpenter
Voice: Scratchy, weak
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 10 (+0) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 700 sp.
Alexandre Van Es, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars. He carries with him a set of hammers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has brown hair. His thin eyebrows rest above his beady violet eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Alexandre grew up listening to his father's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He has dedicated himself to building a better village for his children.
Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Adventurer, Religious. Occupation: Baker
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp. 1 Banded mail.
Astaro Idea, Female Tiefling [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She carries with her a set of crossbows, each one with a amber on the hilt. She only wears one on her belt and the other on her back. She has chestnut hair. Her silver eyes peer out from beneath her top black hat.
Personality: Astaro is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Born in a small village she learned the ways of the warrior from her mother. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now spends her time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is unsatisfied with her job
Ideals: Fighting, Extrovert, Philantrophist. Bonds: Attractive, Poor. Occupation: Detective
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 80 gp. Red spinel (80 gp).
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